The Universe of Einsol’s Razor
- Xavier Frost
- Jun 9
- 3 min read
“The Ohros sang reality into motion. We live in the echo.”
Welcome, Arbiters.
Today we dive into the cosmic architecture that underpins Einsol’s Razor—a universe built on layered reality, divine machinery, and metaphysical recursion. This isn’t just background dressing for your campaigns—it’s a system-spanning blueprint that shapes how your players dream, die, and rebuild.
So grab your fragments and focus up. We’re going beyond the veil.
🧭 The Three Realms of Existence
Reality in Einsol’s Razor is structured in three concentric realms, each flowing from the last like circuits in a divine machine:
🔥 The Azturium: The Inner Realms
"Where power coils. Where worlds are forged."
At the heart of all existence pulses the Azturium, a realm of raw cosmic energy—the font from which all creation spills forth.
At its blazing center is Einsol, the Great World Forge, an ever-burning metaphysical engine responsible for shaping the bones of reality itself. It is the divine workshop of the Seven Ohros, the primordial architects of everything.
Orbiting Einsol are five elemental realms, each representing a pillar of existence:
🧬 Lumindra (Life)
⏳ Eylirium (Time)
🪞 Aetradasi (Reality)
☠️ Devindra (Entropy)
✨ Arcanium (Magic)
Together, these planes form a harmonic quintet, spinning in balance—until one breaks.
🌐 Asyndra: The Realm of Shape and Material
"What was once thought, now takes form."
Wrapped around the Azturium like the outer shell of a celestial engine is Asyndra—the Material Plane. It’s here that form crystallizes: landscapes, bodies, buildings, starships, suffering, and joy.
Suspended in the Tetorlaious, an infinite spiraling void, float three distinct domains:
🔥 The Infernal Domains (mutation, chaos, corrupted desire)
🌟 The Celestial Stratum (order, law, harmonic will)
🌍 The World of Adamah (where your campaigns begin)
They never physically touch—but their influence bleeds across the edges. The Tetorlaious is both barrier and bridge, keeping these realms apart while allowing shadows, dreams, and echoes to drift between.
💤 Bhiahra: The Outer Realms
"Where thought is a weapon. Where gods sleep with their eyes open."
Finally, beyond the material and into the unknowable lies Bhiahra—a realm of imagination, memory, and meaning. It’s here that concepts gain shape, and ideas wage war against each other.
Guarding this dreamy periphery is:
🕳 The Shadow Realm – a sentinel between thought and chaos, dream and delusion.
🌫 The Ethereal Plane – a realm where illusion is as real as steel, home to nightmares, visions, and spectral truth.
These Outer Realms are where Einsol’s Razor shows its teeth—because what begins in Bhiahra can overwrite what is true in Asyndra.
🌀 Why This Matters at the Table
Cosmology in Einsol’s Razor isn’t just lore—it’s fuel for conflict:
A dream entity from Bhiahra might infect a Lumindra-born healer with visions of Devindra.
A Tetorlith creature might tear through the veil and splinter Adamah’s stability.
A player’s backstory might hinge on which Ohros their consciousness was grafted to during an Aeon storm.
Reality is unstable. Consciousness is modular. And your players? They’re nodes in a network designed by something far beyond human comprehension.
So when your table starts asking, “Where do dreams go when we die?”—you’ll know where to start looking.
🧩 Want More Lore?
Next week, we’ll trace the Falling of Eylirium and what the loss of Time means for the future of Adamah. Expect paradox cults, busted timelines, and clockwork temples with gods that no longer remember their own names.
Until then: Cut deep. Dream deeper.—The Crew of Einsol’s Razor








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