Beta Is Live.
New Core Rules. A new Character Codex. New art throughout. Initiative is gone and Momentum replaced it. And we built our own virtual tabletop, which is finished and free.
What's in Beta
Initiative Is Gone. Momentum Replaced It.
At the start of an Encounter, every character and NPC makes a Momentum Roll: a Defense Roll of their choice, Fortitude, Reflex, or Will. The highest roll decides which side moves first. From there the Turn passes back and forth between the sides, one actor at a time, until everyone has acted.
A fight stops being a queue you wait your way through. Momentum shifts. One side seizes the advantage and presses it, and the other side has to take it back.
Outside combat, Rotation gives a tense Scene a fair order without dragging Action Points and Rounds into a conversation. Flat d20, highest first, one beat each.
Read the combat rulesThe Breakthrough System
Some moments are too big for a normal roll. A Breakthrough is a single high-stakes roll that decides who narrates the outcome, and any player can declare one without the Game Master's permission.
Everyone taking part spends 1 Resonance Point before any dice are rolled, or takes a Level of Exhaustion to buy in. Then the margin decides who tells the story. Clear the DC by 10 and the player narrates outright. Scrape it by a few and the players narrate while the Game Master adds a wrinkle. Miss badly and the Game Master takes the pen.
It works in Combat and in conversation alike.
Read the Breakthrough rulesOur Own Virtual Tabletop
Finished, free, and ready to play tonight. Vision and fog of war, multi-floor scenes, real 3D dice, synced audio, and your character sheet live at the table.
New Art Throughout
New cover art on both books and new art across the interiors. The books look like the game they contain.
A New Quick-Start Guide
Condensed rules, a starter scenario, and everything a table needs to sit down and play without reading the Core Rules first.
The Forge, Free as Ever
Build characters, form a Syndicate, trade on the Marketplace, loom your own spells, and craft your own gear. No subscription.
We Built Our Own VTT.
It is done. Not a preview, not a waitlist. You can run a full session in it tonight.
It is not a place your character sheet points at. It is the same sheet, live at the table: Weave a spell from your sheet and the target rolls their Defense in the same window. The Game Master's whole Notebook, every Scene, NPC, map, handout and playlist, opens straight into it.
The VTT is free. You do not need a subscription to play in one.
Get the PDFs
Free downloads. The Core Rules and the Character Codex for Beta, plus the Quick-Start Guide, printable character sheets, and six pre-gen characters.
Loading downloads...
Already Running a Table?
Momentum replacing Initiative is the change that will reach your table first. Everything else layers on top of what you already know.
The pre-generated characters and the printable character sheets are unchanged, so anything your table already has still works.
From Xavier and Saga
From the Team
We're two people. Beta is three years of closed playtesting, a year of public feedback, and a virtual tabletop we built ourselves rather than asking you to use someone else's. It is the most complete version of this game we have ever put out. It is not finished. That's the point.
Tell us what breaks. That is what Beta is for.
The Kickstarter is still coming. Stay close.
Xavier & Saga
Stay in the loop
Get updates as Beta evolves and be first to know when the Kickstarter launches.
Join the Razorverse
Get updates as Beta evolves and be first to know when the Kickstarter launches.
We respect your privacy. Unsubscribe at any time.