The first saga of Einsol's Razor
Prophecy of the Six
“From beyond the Tetorlaious, a call resounds, as Einsol's forge falls silent and celestial descent ensues. A blue star ablaze with blinding light.”
Three worlds were never meant to touch. Cynasthera is dying, and the living gods who rule it would sooner burn the cosmos than fall with it. A scientist named Abaddon believes he can save his world by reuniting the Einsols and binding the Material Planes together. The voice guiding him through his dreams is older than the gods, and she is not trying to save anyone.
This is not a setting you read. It is a war you walk into.
The saga expands the entire game as you play it.
Prophecy of the Six is not one book. Every adventure in the line adds new spells, new genotypes, new classes, new gear, and new places to play. Buy an adventure, own it forever, and everything inside it is yours: on our system and at your own table, wherever you run it.
Three arcs. One prophecy. The convergence of three worlds.
Arc I · The Gathering Storm
Abaddon's machine tears a rift open in the Kairos Wastelands, and the Asura pour through into Adamah. The hunt for the Einsols begins.
- Chapter 1 · Winds of War. Four adventures, each holding an Einsol. Play one, play all, in any order: The Empty Machine, The Shifting City, Shadows of Primalandora, A Dream of Darkness.
- Chapter 2 · The Revelation. Project Deadlight. You meet Abaddon. You learn what he is building, and who is whispering to him.
- Chapter 3 · Descent into the Vaults. Beneath the Crimson Sands and The Broken Anthem. The truth of the War of the Ohros begins to surface.
- Chapter 4 · The True Prophecy. Ashes in the Vault. What the prophecy actually meant, and what it costs to answer it.
Arc II · Chains of the Forgotten
Ancient secrets, a prophecy misread, and a prison that was never meant to open. The thing the prophecy was truly about begins to stir.
Arc III · The Gate of Eylirium
The Planes converge. Time and space warp into a single battlefield, and the prophecy reaches the conclusion it was always pointing toward.