The Sanctum Isle
Some see them as relics of the past, clinging to a forgotten duty. Others believe they are the final line of defense against horrors lurking in the darkness.
"The Last Bastion of the Knights of the Six"
- Capital: Adamar Keep
- Population: 12 thousand
- Government: The Synod of the Six
- Economy: Open Trade System
- Location: South Eastern Coast of Solehaquin
Law & Society
- Oath of the Six — Every knight swears unwavering loyalty to the Order, forsaking personal ambition in service to their eternal mission.
- The Trial of Vigilance — To join the Order, an aspirant must undergo a harrowing trial testing their resolve, combat prowess, and purity of spirit. Failure results in exile or death.
- Law of Neutrality — As Adamar Keep is home to the Mal'Aeon Shard, every Knightly Order must respect the territory. Conflict between the orders is forbidden.
Military
- The Sable Wardens — Elite division tasked with hunting down supernatural threats before they manifest.
- The Adamant Sentinels — The island's guardians, trained in fortification defense and naval warfare to protect Adamar Keep.
- The Knights Host — Warriors devoted to the Order, each trained in a blend of martial combat and magic.
Key Factions
- The Librarium Arcana — A vast archive of forbidden knowledge.
- The Watchers Beyond — A sect within the Order that investigates mythic anomalies.
- The Synod of the Six — The ruling body composed of six Grandmasters led by the High Marshal, each representing a sacred tenet of the Order.