Timeline of Adamah
Timeline of Adamah
Prehistory (c. 3.3 Million Years Ago BCE)
Mortal Origins
Mortal prehistory spans an immense period without written records. Archaeological evidence traces the origins of mortals to Solehaquin, where early humans began developing tools, language, art, magic, and agriculture.
- 2,600,000 BCE: Gnomish Stone Tools
- The first stone tools produced by early gnomish cultures.
- 1,500,000 BCE: Migration Begins
- Mortals begin migrating out of the central Caelunora deserts of Solehaquin.
- 1,000,000 BCE: Silvanea Elves
- Elves, known as the Silvanea, migrate south to Alnira, using magic to cultivate crops in the fertile lands of the Verdant Haven.
- 760,000 BCE: Or'sìth Migration
- The Or'sìth migrate southeast across Solehaquin, laying the foundations of Li'en.
- 500,000 BCE: Rise of Shariib-malakut Civilization
- In the deserts of Solehaquin, the Shariib-malakut civilization emerges alongside the Dwôrvish people.
- 35,000 BCE: Foundation of Xa Tor
- The Silvanea of the Verdant Haven establish the nation of Xa Tor, centered around the ancient Laimûl (Eldertree).
- 3300 BCE: Bronze Age Begins
- The Dwôrven Diaspora from Enoch marks the beginning of the Bronze Age. Bronze replaces copper for tools, weapons, and everyday utensils, and farming spreads rapidly, leading to the founding of the nation of Norv-Na.
Ancient Era (3300 BCE – 200 BCE)
- 2800 BCE: Unified City of Cal
- Construction of Cal, a unified mortal city, begins.
- 2550 BCE: Written Magic and Observatories
- The earliest documentation of written magic appears, alongside the construction of the Great Echoglow Observatory in Enoch. This period also marks the first use of coal by the Dwôrves and a northern migration leading to the creation of Bailbor within Devindra's Reach.
- 1800 BCE: Iron Age Begins
- Iron replaces bronze, heralding new technological and military advancements.
- 1700 BCE: The Great Fissure
- An Elven civil war erupts as the Lóxíng dynasty rises. This conflict prompts the migration of elves and the establishment of Verdafall under the Wild Monarch.
- 1650 BCE: Halfling Innovation
- The earliest team sport—a rubber-ball game invented by a Halfling—emerges.
- 1630 BCE: Celestial Observations
- The Kingdom of Enoch records its first planetary observations.
- 1450 BCE: Luminogrove Isle
- Westward-migrating Elves out of the Verdant Haven meet Southward-migrating Gnomes on Luminogrove Isle.
- 1220 BCE: Empire of Lustra
- The Elven Empire of Lustra is forged by the Jìnhuà in Southern Alnira.
- 1070 BCE: Founding of Veridia
- Veridia is established in the Caelunora desert by the Vukar and Serakh elves.
- 1050 BCE: Human and Elven Migrations
- Humans begin migrating across the Vistral Ocean into Aerlyth, while Dōngtiān Elves settle in the northern lands of Kafu'im.
- 1000 BCE: Celestial Symbolism
- The earliest depiction of the cosmos appears on a Magic-Fused bronze disc, inlaid with celestial symbols.
- 900 BCE: Gnome Center of Learning
- The first center of higher learning is founded in the Gnome City of Knob, blending technology, science, and magic.
- 700 BCE: Dwôrven Literature and Lysaeris
- The first Dwôrven literature, "Legacy of Ash," is published, and the Tahata Elves found the Shifting City of Lysaeris.
- 550 BCE: First Human Empire
- The Human Empire of Storvhall is established under King Arald Stormhand, linking Southern Solehaquin to the Aerlyth Valley. The Eloharian Faith consolidates its texts into the Book of Ohros of the Material.
- 500 BCE: Bailbor
- Gnomish expansion in the Devindra’s Reach Mountains results in the largest empire in the region.
- 400 BCE: New Spirituality
- An Or'sìth Ethereal prophet lays the foundations of a new spirituality among the Or'sìth, asserting that all Ohro’s are paths to enlightenment.
- 300 BCE: Advances in Geometry and Matter Theory
- Gnomes develop early Euclidean geometry and theorize about moving matter through the Ethereal Plane.
- 200 BCE: Gnomish Cosmic Hypothesis
- Gnomish philosophers first hypothesize that Adamah revolves around the Sun.
Classical Era (0 CE – 300 CE)
- 0 CE: Rise of the Eloharian Church
- The Eloharian Church, dedicated solely to The Material, emerges. Its doctrine promises salvation for the righteous and warns of the Celestial Stratum for sinners, while the Infernal Domains inspire fear.
- 100 CE: Maritime Trade
- Magical flying ships begin to ply maritime trade routes between Solehaquin, Alnira, and Aerlyth.
- 300 CE: Aerlyth Migration Period
- The beginning of a 300-year migration in Aerlyth as Elvish warriors overwhelm the Eastern Aerlyth Human Empire, reshaping regional power dynamics.
Medieval Era (500 CE – 1500 CE)
- 500 CE: Founding of Cryoshade
- Dōngtiān Elves unite in the Indigo Permafrost under Cryoshade families.
- 610 CE: Founding of the Ohrmam
- Disciples of the Ohros of Life in Enoch create the first holy book of Ohr is written.
- 750 CE: The Ohrmam Golden Age
- Significant advancements in science, mathematics, and magic within Enoch.
- 754 CE: The First Harmonic Pontiff
- The rise of the Papal State in Storvhall.
- 874 CE: Colonization of Aetra
- Storvhall embarks on colonization of Aetra and the Chernos isles.
- 1044 CE: Invention of Gunpowder
- Gnomes develop a gunpowder formula, reducing accidental fireball-related deaths.
- 1060 CE: The Holy Wars
- The Warring Crusades between Storvhall and Enoch begin—a 300-year conflict.
- 1246 CE: Vornvell Plague
- The Vornvell plague decimates the mortal population, killing one-third across much of Aerlyth.
Age of Exploration (1492 CE – 1769 CE)
- 1400 CE: The Wild Renaissance
- The Yasei Renaissance in the Verdant Haven is born, fostering individuality, imagination, magical experimentation, and innovation.
- 1492 CE: Ardentmere and Li'en
- Storvhall mariners reach the eastern lands of Ardentmere, initiating settlement attempts. They make contact with the Or'sìth Nation and seize power from the native Or'sìth and Yasei of Eastern Alnira.
- 1510 CE: The Mortal Machine
- Gnomes unveil the first designs for a free-moving, armored suit that does not rely on magic. Simultaneously, Luminary of Lustra propose the first hypothesis on the genetic genotype of mortals.
- 1526 CE: The Arcane Eradication
- The Arcane Eradication Act of Storvhall is enacted, forcing massive exile or execution of mortals from Alnira to Western Solehaquin.
- 1543 CE: The Cosmological Mapping
- A Gnomish astrologer posits that Adamah and the planets revolve around a Central Star, prompting a fatal expedition aboard a magical ship intended to explore space.
- 1632 CE: Age of Enlightenment
- A luminary theorist formulates the laws of motion and universal magical theory, ushering in the Age of Enlightenment. The founding of the city of Primalandora in Ardentmere.
- 1769 CE: Steam Powered Engine
- Dwôrven and Gnomish invent the first cost-effective steam-powered armored suit, marking the dawn of the Industrial Revolution.
Industrial Era (1776 CE – 1945 CE)
- 1776 CE: The Sovereign Nation of Ardentmere
- The Nation of Ardentmere declares its sovereignty, breaking free from Storvhall’s rule.
- 1808 CE: Atomic Structure
- The discovery of atoms lays the foundation for modern chemistry, defining chemical elements.
- 1812–15 CE: The Ardentmere Revolution
- A war erupts between Ardentmere and Storvhall.
- 1860 CE: Industrial Revolution
- Factory production of internal-combustion engines begins, fueling a global Industrial Revolution and a Storvhall propaganda campaign to dismantle the world’s reliance on magic.
- 1860–61 CE: Anti-Arcane Revolt
- Ardentmere Anti-Arcane Revolt against magic users in power and a push towards a nation of Science and Technology.
- 1880 CE: Orishian Independence
- The movement for Orishian Independence gains momentum against Storvhall’s rule.
- 1893 CE: The Birth of Democracy
- The first self-governing democracy is established in Bailbor, granting all mortals the right to use magic regardless of gender, genotype, or lineage.
- 1890 CE: The Arcane Collapse
- Great Depression and Arcane Collapse, the failing of magic begins, lasting 110 years.
- 1895 CE: Invention of the Telegraph
- Wireless telegraphy is documented for the first time between two Gnomish scientists—the message, “Your Mother Smells of Elderberry,” is sent.
- 1914 CE: The Shattering War
- The First World War, known as “The Shattering,” erupts between the nations Norv-na and Storvhall over control of the Northern Wilderness, claiming 20 million mortal lives and marking the debut of the mortal-piloted Enigma Machine.
- 1922 CE: The Treaty of Trilvor Falls
- A treaty between Norv-na, Bailbor, and the Ephemeral Expanse brings an end to the Shattering War. Stonehearth and Trilvor Falls lead to the formation of the Dwôrish United Workers Union in Norv-na.
- 1939 CE: The War of the Burning Skies
- The War of the Burning Skies begins as Storvhall unites with Lustra to launch attacks on Norv-na, Ardentmere, Lysaeris, and Verdafall in an effort to consolidate power.
- 1945 CE: United Mortal Conference
- Norv-na deploys Atomic Bombs on Lustra, forcing surrender and leading to the establishment of the United Mortal Conference (UMC).
Cybernetic Era (1951 CE – 2023 CE)
- 1951 CE: Birth of Artificial Intelligence
- The earliest successful AI program is developed by Jìnhuà Luminary Philorean Benvelrean, marking the dawn of cybernetic innovation.
- 1954 CE: The Enoch Blood Purity
- A wave of civil disobedience erupts in Enoch as genotype segregation leads to demands for equal civil rights for all mortals, regardless of parentage.
- 1957 CE: The Journey Into Space
- Gnomish engineers achieve a milestone by launching the first orbiting space satellite, propelling Adamah into a new age of technological exploration.
- 1963 CE: Gnome On The Moon
- Bailbor astronaut Norval Artimes becomes the first mortal to walk on the Moon using a fusion of magical and technological means.
- 1975 CE: The Internet
- The first host-to-host computer connection is established, and a Halfling hacker sends a cryptic “LoL” across 500 km.
- 1983 CE: UMV Peace Treaty
- The UMV signs the Treaty on the Non-Proliferation of Nuclear Weapons, and Enigma Machines.
- 1990 CE: Cloning
- A ferret named “Kell” becomes the first cloned mammal, showcasing breakthroughs in genetic technology.
- 1990 CE: Cat Memes
- Student halflings develop large-scale search engine technology, originally aimed at helping the elderly find adorable cat pictures.
- 2000 CE: The Arcane Resurgence
- The Arcane Resurgence sweeps the world as magic returns after an 110-year absence. The reemergence is wild, unpredictable, and powerful, triggering widespread hysteria.
- 2001 CE: The Storvhall Riot
- The Storvhall Riot in New Sanctuary ignites the modern magical rights movement.
- 2004 CE: War on Ohrmam
- Storvhall launches invasion of Enoch that intensify regional conflicts.
- 2006 CE: Sentient Enigma Machines
- In Lustra, a collaborative effort between Gnomish and Orishian scientists produces the first prototype of a sentient Artificial Intelligence embedded within an Enigma Machine.
- 2007 CE: Enigma Laws
- The Elvish government ratifies the "Enigma Laws," establishing guidelines for the ethical and moral use of AI.
- 2009 CE: Creds
- A half-Elven augmenter launches the first cryptocurrency, sparking a global shift from physical money to digital Credits.
- 2012 CE: Genetic Splicing
- Genetic splicing technology is invented, opening new frontiers in biological modification and cybernetic integration.
- 2019 CE: Byrinix-0
- The outbreak of Byrinix-0, a global pandemic that selectively targets individuals with innate magic, causes unprecedented lockdowns, collapses economies, and deepens societal inequalities after claiming 5.7 billion lives.
- 2020 CE: The Great Decay
- Global stock exchanges collapse amid climate-induced agricultural failures—The Great Decay. Millions perish from starvation as large cities are abandoned and a Red Tide of bioluminescent algae devastates the planet’s water systems, forcing governments to ration fresh water.
- 2021 CE: The Rupture
- Government systems collapse; widespread chaos ensues.
- 2023–2033 CE: The Sundering War
- The Sundering War, a catastrophic 10-year conflict, ravages mortal civilizations, leaving 2 billion dead and reducing vast regions to radioactive ruins.
Age of Reclamation (2033 CE – Present Day)
- 2023–2033 CE: Reclamation
- The remnants of mortal civilizations enter a prolonged period known as the Age of Survival.
- 2250 CE: The Reunification
- Four large nations emerge: The United Aerlyth Federation, The Eastern Dwôrven Republic, The Sovereign Elven Dominion of Alnira, and The Holy Kingdom of Enoch. These four new nations construct massive towering city-states.
Present Day Adamah (2633 CE)
In the wake of The Sundering, Adamah has been transformed. What was once a vast, thriving world is now, for the most part, a radioactive wasteland. Yet, from these ruins emerged four colossal city-states during the Reunification—a refuge where billions find shelter amid the chaos. In these mega-metropolises, diverse cultures converge, blending ancient traditions with a fast-paced, cosmopolitan lifestyle.
Outside the urban centers, smaller civilizations have clawed their way back from the devastation. The Elven Outlands—spanning regions like the Cryoshade, Verdant Haven, and the Ephemeral Expanse—are home to rebuilt communities, each preserving unique customs and histories. One notable sanctuary in the wastes is Adamar Keep, guarded by the Knights of the Six, a holy order entrusted with protecting the sacred tenets of faith.
In modern Adamah, magic and technology have fused to create a world of advanced machinery, formidable weapons, and powerful armor. Magic is not an esoteric relic but a pervasive force, found in everything from the smallest pebble to the grandest star. Its origins remain shrouded in mystery—some believe it is a divine gift from the Ohros, while others see it as a natural energy coursing through the universe. Schools and academies honor the study of magic, though its misuse is met with dire consequences.
Magical Fused Technology (MIT), crafted by ingenious Neuromancers, seamlessly integrates arcane elements with advanced tech. This synthesis powers everything from awe-inspiring vehicles to intricate cybernetic enhancements, offering both potent magical abilities and cutting-edge gadgets. Yet, access to this advanced technology is largely a matter of wealth and influence, with powerful factions relentlessly vying for control over its distribution.
The digital realm is alive with Artificial Intelligence, while autonomous drones perform tasks ranging from surveillance to delivery. Cybernetics—including Wetware and Shardware—are now commonplace, offering everything from prosthetic limbs to sensory and cognitive implants that blur the lines between mortal and machine.
In essence, present-day Adamah is a world of stark contrasts: a radioactive wasteland alongside thriving city-states; ancient myths woven into the fabric of cutting-edge technology; and a society where magic and science work in tandem to shape a future that is as unpredictable as it is advanced.