Dev Blog | Week of July 5
Busy week. 28 commits across the character creator, the GM Notebook, and the VTT.
New content
Two new Kymara subclasses sent to the Testers!.
Riftbound fights in Stances: Dreamtide, Nightmare's Edge, and Shadow. Only one is active at a time, every Feat is tied to a specific Stance, and when a Stance runs out you can pay 1 AP to extend it at the cost of a Level of Exhaustion. They run on Rift Points and Rift Dice, apply the new Fractured debuff (armor becomes Vulnerable to Physical Attacks, and the target has to move away from you), and their Core Synergy, Torn and Reforged, lets you soak damage for an ally who fails a Defense Roll.
Cohort Mercenary is the chaotic-grit one. Resolve (REV) Points, Merc Dice, and Fickle Resolve as the resource engine. They mark a target as a Contracted Mark for +2 to Attack Rolls and bonus Merc Dice, re-roll their own failures with Luck of the Draw, and slap targets with the new Rattled debuff: -2 to Attack Rolls and no benefit from Cover.
New genotype: the Eclipsed Or'sìth. Born from the sacrifice that forged the Rift after the Dreamrend, they walk the line between shadow and light. Lunarcognition lets them read lingering dream and nightmare emotions within 30 m and see hidden or invisible creatures as shimmering silhouettes through total darkness. Meloria's Gift builds a 10 THP entropic shield, and at Level 5 Arcane Anarchy corrupts a creature's magic and sends them to the Spell Backlash Table on a failed Will Defense Roll.
GM tooling
The GM Notebook got a real prep-workflow pass:
- Multi-select in the NPC Vault, with bulk move and bulk delete. No more deleting 30 goblins one at a time.
- Folder navigation across the vaults, plus a Scene assignment modal so you can file things where they belong.
- Import now works across World Building (Geography, Languages, Cosmology, Cultures).
- GM Inventory can now edit and upgrade items directly in the crafting flow.
- Global equipment images: set an item's art once in the catalogue and every VTT token that uses it picks it up.
- Music sharing in GM Commons. Share a playlist to another GM and they get an incoming-share banner.
- Spell management moved into its own drawer, so the Magic tab stays focused on what you can actually Weave right now.
VTT
Mostly the unglamorous kind of work that you only notice when it stops hurting. Token textures are now cached and evicted properly, which plugged some memory leaks that built up over a long session. Creature size now drives token placement, so a Large creature actually occupies the space it should. Scenes designate an opening scene, closed tables can be reopened, and scene thumbnails load with skeleton placeholders instead of popping in.
We also tracked down a genuinely nasty 3D dice bug: a corrupted model file in production was producing a degenerate collider, which is a fancy way of saying the dice were rolling through the table. Fixed, with validation added so it can't silently happen again.
Phones
This is the one people keep asking about. We are making the app work on your phone, and we're doing it as a responsive web app you can install to your home screen, not a separate native app.
Landed this week: the mobile nav actually opens now, the app owns the full viewport instead of fighting the website header, action bars fold into a "More" menu instead of stacking six buttons tall, and proper app icons for home-screen install.
Under the hood
The whole front-end source was converted to modern ES modules. Not exciting to read about, but it's the prerequisite for moving off our aging build tool, which is the thing standing between you and much faster load times.
What's next
- Touch controls for the VTT. Pinch to zoom, drag to pan, no right-click menus. This is the big one for phones and tablets.
- The new build system, for faster loading everywhere.
- VTT performance, specifically the vision and fog-of-war bake that causes frame drops on big scenes.
- Dungeon generator stocking: the generator already emits real, walled, lit VTT Scenes. Next it starts filling them with real Einsols content.
- More vehicle crafting, reaching up into airships and capital ships.
Thanks as always for backing this. More soon.