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EINSOL'S RAZOR

Where neon light meets ancient steel. A tabletop RPG forged at the intersection of high fantasy and cyberpunk, built for those who refuse to choose between magic and machines.

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Home/Community/Dev Blog

Dev Blog

Updates from the team

Devblog: September 28 to October 4

Xavier·October 4, 2026
EngineeringVTTUpdate

A big week. Every Spell in the game got a full pass, three subclasses went through tester rounds, the table picked up skins and a proper End Turn button, and the character sheet now explains the rules where you meet them. Here is everything that changed.

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Dev Blog: Sept 20

Xavier·September 20, 2026
EngineeringUpdate

Busy week. Two subclasses got wired all the way up, three went through play-testing at a real table, ten picked up play-style guides, the Shardware list got a rules overhaul, and a few things that had quietly never worked now work.

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Dev Blog: September 7th

Xavier·September 7, 2026
EngineeringVTTUpdate

The Free GM UpdateThe biggest change we have made to how the platform works: the Game Master tools are now free. Alongside that, a pile of fixes you found for us, and two of them will change numbers on your character sheet.

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Dev Blog: August 31st

XAvier·August 31, 2026
EngineeringVTTUpdate

Warmonger is now wired end to end, levels 4 through 10, with nothing left unaccounted for. That completes Kymara: Berzerker, Templar and Warmonger are all finished.

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Dev Blog: August 9th

Xavier and David·August 9, 2026
UpdateEngineeringNew MechanicVTT

A full rules pass on Cybernetics: Overclocking, Redline Mode for Enigma Machines, Wetware install Regions and slots, surgery-based install and removal, a Standard Grade rebalance, and the debut of levellable Iconic Gear.

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Dev Blog: Initiative is Dead.. and new Virtual Character Sheet

Xavier·July 31, 2026
UpdateVTTNew Mechanic

We killed Initiative. Not tweaked it. Killed it. Here is what took its place, and what it means for you at the table.

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Dev Blog: What a Name Can't Fix

Xavier·July 25, 2026
UpdateDesign

All fantasy is built out of the real world. The question is whether you built with it, or just took it.

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Dev Blog | Week of July 5

Xavier·July 12, 2026
UpdateVTTNew MechanicEngineering

Two new Kymara subclasses (Riftbound and Cohort Mercenary), the Eclipsed Or'sìth genotype, bulk NPC tools and music sharing in the GM Notebook, VTT memory and token fixes, and the first real steps toward playing on your phone.

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Dev Blog: Voices at the Table, Storms on the Map

Xavier·June 28, 2026
UpdateDesignVTT

A single push touched 88 files and added over 11,000 lines of new code, and almost all of it lands where you actually play: at the virtual tabletop.

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Dev Blog | Week of June 14

Xavier·June 21, 2026
UpdateVTTNew Mechanic

A huge week for the Virtual Tabletop: companions, beasts and vehicles can now come to the table, plus spectator mode, Log in as Character, and live encounter tools. The character builder, languages, and GM Notebook got upgrades too.

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