Updates from the team
A big week. Every Spell in the game got a full pass, three subclasses went through tester rounds, the table picked up skins and a proper End Turn button, and the character sheet now explains the rules where you meet them. Here is everything that changed.
Read moreBusy week. Two subclasses got wired all the way up, three went through play-testing at a real table, ten picked up play-style guides, the Shardware list got a rules overhaul, and a few things that had quietly never worked now work.
Read moreThe Free GM UpdateThe biggest change we have made to how the platform works: the Game Master tools are now free. Alongside that, a pile of fixes you found for us, and two of them will change numbers on your character sheet.
Read moreWarmonger is now wired end to end, levels 4 through 10, with nothing left unaccounted for. That completes Kymara: Berzerker, Templar and Warmonger are all finished.
Read moreA full rules pass on Cybernetics: Overclocking, Redline Mode for Enigma Machines, Wetware install Regions and slots, surgery-based install and removal, a Standard Grade rebalance, and the debut of levellable Iconic Gear.
Read moreWe killed Initiative. Not tweaked it. Killed it. Here is what took its place, and what it means for you at the table.
Read moreAll fantasy is built out of the real world. The question is whether you built with it, or just took it.
Read moreTwo new Kymara subclasses (Riftbound and Cohort Mercenary), the Eclipsed Or'sìth genotype, bulk NPC tools and music sharing in the GM Notebook, VTT memory and token fixes, and the first real steps toward playing on your phone.
Read moreA single push touched 88 files and added over 11,000 lines of new code, and almost all of it lands where you actually play: at the virtual tabletop.
Read moreA huge week for the Virtual Tabletop: companions, beasts and vehicles can now come to the table, plus spectator mode, Log in as Character, and live encounter tools. The character builder, languages, and GM Notebook got upgrades too.
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