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EINSOL'S RAZOR

Where neon light meets ancient steel. A tabletop RPG forged at the intersection of high fantasy and cyberpunk, built for those who refuse to choose between magic and machines.

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Home/Community/Dev Blog

Dev Blog

Updates from the team

Dev Update: Rebuilding How Languages Work on Adamah

Xavier·June 18, 2026
DesignNew Mechanic

A community member sent us a sharp critique of how languages work in Einsol's Razor, so we rebuilt the system: honest flavor, function tags, sign language and braille done right, and no more era restrictions on what your character can learn.

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Breakthrough: Roll for the Story, Not Just the Hit

Xavier·June 17, 2026
DesignUpdateNew Mechanic

Resonance is your Elohim. Your soul, pushed to its limit. Breakthrough is what happens when you push it on purpose.

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Buy It Once. Own It Forever. What's Changing and Why.

Xavier·June 9, 2026
Update

We're changing how Einsol's Razor is sold, and we want to be straight with you about it.

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The GM Notebook, Rebuilt

Xavier·June 5, 2026
Design

The GM Notebook is no longer a stack of separate screens. It is now a single, connected workspace where your whole world lives in one place and everything links to everything else.

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The GM Notebook Just Got a Lot Bigger

Xavier·June 5, 2026
Design

Music and ambience with Freesound and Syrinscape built in, a full generators suite, a Party Dashboard, co-GM collaboration, one-click canon imports, and upgraded maps. Here is everything new for Game Masters.

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Roll20 Support Is Here: Play Einsol's Razor Wherever Your Table Lives

Xavier·June 5, 2026
VTTRoll20

The Einsols VTT Connector now bridges your character sheet straight into Roll20, not just Foundry. Roll on your real sheet, watch it land in Roll20 chat. No lock-in, no rebuild.

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Past trauma replacement System

Xavier·May 31, 2026
UpdateDesign

The Past Trauma system has been in the game since early development. The idea was right. Your character's history should matter mechanically, not just on paper.

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Syndicates Got a Lot Friendlier

Xavier·May 29, 2026
Update

If you've spent any time in a Syndicate, you've probably wished your healer could actually heal you, not just narrate a heal across the table. Or that your Templar's protective aura did something on your sheet besides remind you it exists.

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Allies Can Now Help Each In Combat

Xavier·May 28, 2026
UpdateDesign

Big update this push, and it's one I've been excited about for a while: your character can now reach across the table and directly affect another player's character sheet.

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Dev Blog | Week of May 18

Xavier·May 23, 2026
Update

The big push this week was subclass automation. Click a feat, it spends the AP, applies the conditions, stacks the bonuses. No mental math, no tracking errors.

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