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EINSOL'S RAZOR

Where neon light meets ancient steel. A tabletop RPG forged at the intersection of high fantasy and cyberpunk, built for those who refuse to choose between magic and machines.

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Home/Community/Dev Blog

Dev Blog

Updates from the team

The GM Notebook Just Got a Lot Bigger

Xavier·June 5, 2026
Design

Music and ambience with Freesound and Syrinscape built in, a full generators suite, a Party Dashboard, co-GM collaboration, one-click canon imports, and upgraded maps. Here is everything new for Game Masters.

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Roll20 Support Is Here: Play Einsol's Razor Wherever Your Table Lives

Xavier·June 5, 2026
VTTRoll20

The Einsols VTT Connector now bridges your character sheet straight into Roll20, not just Foundry. Roll on your real sheet, watch it land in Roll20 chat. No lock-in, no rebuild.

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Past trauma replacement System

Xavier·May 31, 2026
UpdateDesign

The Past Trauma system has been in the game since early development. The idea was right. Your character's history should matter mechanically, not just on paper.

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Syndicates Got a Lot Friendlier

Xavier·May 29, 2026
Update

If you've spent any time in a Syndicate, you've probably wished your healer could actually heal you, not just narrate a heal across the table. Or that your Templar's protective aura did something on your sheet besides remind you it exists.

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Allies Can Now Help Each In Combat

Xavier·May 28, 2026
UpdateDesign

Big update this push, and it's one I've been excited about for a while: your character can now reach across the table and directly affect another player's character sheet.

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Dev Blog | Week of May 18

Xavier·May 23, 2026
Update

The big push this week was subclass automation. Click a feat, it spends the AP, applies the conditions, stacks the bonuses. No mental math, no tracking errors.

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Alpha 1 is closed. Alpha 2 drops June 1st.

Xavier·May 18, 2026
Update

Alpha 1 is closed. Alpha 2 drops June 1st.

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Subclass Wiring

Xavier·May 18, 2026
Update

Click a button. It spends the AP, applies the conditions, stacks the bonuses. The math does itself.

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The Trading Post is open!

Xavier·May 18, 2026
DesignEngineeringUpdate

Crafting has always let you build something special. Now you can put it in another player's hands.

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Goodbye to EXP

Xavier·April 1, 2026
Update

You kill enough things, you check enough boxes, the number goes up. Your character grows. Except that's not how anyone actually remembers their best sessions. Nobody walks away from a table saying "we got 400 XP tonight." They say "we burned the whole city down and it was our fault" or "I didn't think we were going to make it out of that one."

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