Einsol's Razor
LearnLore
Community
Alpha 2The Saga
Play NowLog In
CommunityForumsMarketplaceDev BlogChangelogRoadmapEventsFan CreationsFAQ

EINSOL'S RAZOR

Where neon light meets ancient steel. A tabletop RPG forged at the intersection of high fantasy and cyberpunk — built for those who refuse to choose between magic and machines.

Stay in the Loop

Get updates as Alpha 2 evolves and be first to know when the Kickstarter launches. Unsubscribe anytime.

Games

  • Einsol's Razor
  • Outrunners
  • Character Creator
  • Play in Foundry
  • VTT Connector

Explore

  • Learn (Guides & Tutorials)
  • Lore Wiki
  • About Us
  • Support Us

Community

  • Discord
  • Sign In
  • Support
  • Contact Us
  • gamemaster@einsolsrazor.com

Legal

  • Terms of Service
  • Privacy Notice
  • Inclusivity
  • Art & Credits
  • SRD & ORC License
© 2026 Einsol's Razor. All rights reserved.
Home/Community/Dev Blog

Dev Blog

Updates from the team

Dev Blog: Voices at the Table, Storms on the Map

Xavier·June 28, 2026
UpdateDesignVTT

A single push touched 88 files and added over 11,000 lines of new code, and almost all of it lands where you actually play: at the virtual tabletop.

Read more

Dev Blog | Week of June 14

Xavier·June 21, 2026
UpdateVTTNew Mechanic

A huge week for the Virtual Tabletop: companions, beasts and vehicles can now come to the table, plus spectator mode, Log in as Character, and live encounter tools. The character builder, languages, and GM Notebook got upgrades too.

Read more

Dev Update: Rebuilding How Languages Work on Adamah

Xavier·June 18, 2026
DesignNew Mechanic

A community member sent us a sharp critique of how languages work in Einsol's Razor, so we rebuilt the system: honest flavor, function tags, sign language and braille done right, and no more era restrictions on what your character can learn.

Read more

Breakthrough: Roll for the Story, Not Just the Hit

Xavier·June 17, 2026
DesignUpdateNew Mechanic

Resonance is your Elohim. Your soul, pushed to its limit. Breakthrough is what happens when you push it on purpose.

Read more

Buy It Once. Own It Forever. What's Changing and Why.

Xavier·June 9, 2026
Update

We're changing how Einsol's Razor is sold, and we want to be straight with you about it.

Read more

The GM Notebook, Rebuilt

Xavier·June 5, 2026
Design

The GM Notebook is no longer a stack of separate screens. It is now a single, connected workspace where your whole world lives in one place and everything links to everything else.

Read more

The GM Notebook Just Got a Lot Bigger

Xavier·June 5, 2026
Design

Music and ambience with Freesound and Syrinscape built in, a full generators suite, a Party Dashboard, co-GM collaboration, one-click canon imports, and upgraded maps. Here is everything new for Game Masters.

Read more

Roll20 Support Is Here: Play Einsol's Razor Wherever Your Table Lives

Xavier·June 5, 2026
VTTRoll20

The Einsols VTT Connector now bridges your character sheet straight into Roll20, not just Foundry. Roll on your real sheet, watch it land in Roll20 chat. No lock-in, no rebuild.

Read more

Past trauma replacement System

Xavier·May 31, 2026
UpdateDesign

The Past Trauma system has been in the game since early development. The idea was right. Your character's history should matter mechanically, not just on paper.

Read more

Syndicates Got a Lot Friendlier

Xavier·May 29, 2026
Update

If you've spent any time in a Syndicate, you've probably wished your healer could actually heal you, not just narrate a heal across the table. Or that your Templar's protective aura did something on your sheet besides remind you it exists.

Read more
PreviousPage 1 of 2Next