Beast Shape Guide
Reconstruct life from lost knowledge
Overview
In the wake of plagues, war, and environmental collapse, the creatures of the Old World are little more than myths—preserved only in fragmented records, digital archives, and fading memories. To manifest new life in a dying world, Apex Biomancers, Neomachinists, and Dreamwalkers must reconstruct their own Beasts from this lost knowledge.
Determine Size and Threat Level
A Beast’s Size and Threat Level (TL) will determine its Ability Scores and Stats.
Choose Your Phylum
The Phylum of your Beast determines its basic nature and grants it Innate Abilities.
Choose a Primary Attack
Every Beast has one primary method of attack, shaped by its form and function.
Select Senses and Beast Feats
Select one Sense and one Beast Feat from the provided lists.
Customize Appearance
Design what your creature looks like. This step does not affect the mechanics.
Size & Threat Level
A Beast's Size and Threat Level determine its base statistics, ability scores, and damage output.
| TL | Size | Speed | HP | Damage | STR | END | AGI | COG | INT | CHAR |
|---|---|---|---|---|---|---|---|---|---|---|
| Minor | Tiny | 16 | 5 | 1d4 | 1 | 1 | 18 | 14 | 16 | 18 |
| Minor | Small | 12 | 10 | 1d6 | 4 | 3 | 16 | 12 | 13 | 14 |
| Minor | Medium | 8 | 12 | 1d8 | 5 | 4 | 12 | 12 | 12 | 12 |
| Moderate | Tiny | 16 | 10 | 2d4 | 4 | 3 | 18 | 14 | 16 | 18 |
| Moderate | Small | 12 | 15 | 2d6 | 6 | 5 | 16 | 12 | 13 | 14 |
| Moderate | Medium | 8 | 20 | 2d8+1 | 8 | 6 | 12 | 10 | 12 | 12 |
| Moderate | Large | 8 | 30 | 1d10+2 | 12 | 10 | 10 | 8 | 10 | 10 |
| Significant | Medium | 10 | 40 | 3d8+2 | 12 | 10 | 12 | 10 | 12 | 12 |
| Significant | Large | 8 | 50 | 2d10+4 | 17 | 15 | 6 | 8 | 10 | 10 |
| Significant | Huge | 6 | 65 | 1d12+5 | 20 | 18 | 5 | 6 | 8 | 5 |
| Formidable | Large | 10 | 60 | 3d10+5 | 20 | 18 | 5 | 8 | 10 | 10 |
| Formidable | Huge | 8 | 80 | 2d12+6 | 22 | 20 | 5 | 5 | 8 | 5 |
| Deadly | Massive | 14 | 80 | 4d20+8 | 26 | 24 | 3 | 2 | 8 | 5 |
Phylum
Choose your Beast's Phylum which includes an Innate Ability.
Amphibian/Aquatic
Innate: Swimming, Water breathing or Amphibious Breath
Reptiles
Innate: Camouflage
Avis
Innate: Flight
Insect
Innate: Insect Crawler
Mammalian
Innate: Enhanced Olfactory
Attack Types
Choose one Attack Type. It defines the Damage Type and Range of the Attack. The Damage Dice is determined by its TL and Size.
Bite
Piercing · Range: 1 m
A powerful jaw attack
Claws
Slashing · Range: 1 m
Sharp talons, pincers
Slam
Bludgeoning · Range: 1 m
Brute-force impact
Gore
Piercing · Range: 1 m
Horns, tusks
Bludgeon
Bludgeoning · Range: 1 m
Crushing attack
Tail Strike
Bludgeoning · Range: 1 m
Sweeping tail attack
Tendril/Tentacle
Bludgeoning · Range: 1 m
Constricting appendages
Spines
Piercing · Range: 5 m
Launching sharp spikes
Acid Spray
Acid · Range: 5 m
Corrosive fluid
Venomous Strike
Poison · Range: 1 m
Toxic venom
Electric Discharge
Electric · Range: 1 m
Shocking touch
Fire Breath
Thermal · Range: 3 m Cone
Fiery exhalation
Frost Breath
Cryo · Range: 3 m Cone
Chilling blast
Sonic Screech
Sonic · Range: 3 m Cone
Concussive burst
Senses
Select one Sense from the list below.
Echo Location (Sonar)
Range: 25 m
Navigation/detection without sight. +4 Awareness, detect Invisible/Hidden within Range.
Enhanced Auditory (Hearing)
Range: 30 m
+2 Awareness (sound-based).
Enhanced Olfactory (Smell)
Range: 30 m
+2 Awareness (smell-based).
Night-vision
Range: 45 m
Dim Light as Bright Light, Darkness as Dim Light.
Non-visual Processing
Range: 20 m
World as electrical energy in vibrant colors.
Partial Darkvision
Range: 20 m
Dim Light as Bright Light, 5 m in complete Darkness.
Shadow Sight
Range: 40 m
Darkness as Dim Light. Magical Darkness as natural Darkness.
Superior Darkvision
Range: 30 m
Dim Light as Bright Light, 10 m in complete Darkness.
Thermal Vision (Heat Detection)
Range: 25 m
+3 Awareness for warm-blooded creatures.
Seismic Awareness
Range: 30 m
Sense vibrations through ground. +2 Awareness.
Beast Feats
Select one Beast Feat from the list below.
Amphibious Breath
PassiveBreathe both air and water.
Camouflage
Passive+2 Stealth Skill Checks.
Charge
AP: 2 | CACharge in straight line, +2 Attack Roll. Target must be 4+ m away.
Climb
PassiveFull Movement Speed on vertical surfaces.
Devourer
AP: 1 | QAReq: Huge+
Swallow Medium or smaller target. Blinded, Restrained, 3d6 Acid/turn.
Dive Bomb
AP: 1 | QAReq: Flight
Fly attack +1d6 Damage, no Opportunity Attack.
Electrified Attack
AP: 1 | QA+1d6 Electric, Stunned until end of next Turn.
Flight
PassiveMovement Speed for flying, walking is half.
Insect Crawler
PassiveWalk on any surface at full speed, +2 Stealth when not on ground.
Knock back
AP: 1 | QAReq: Medium+
Successful attack knocks Prone.
Multi-Core Attack
PassiveTwo Attacks per Attack Action.
Poisonous Skin
PassiveResistance to Poison, touching deals 1d4 Poison.
Poisonous Attack
Passive+1d6 Poison, Poisoned for 3 Rounds.
Spiked Armor
PassiveMelee attackers take 1d6 Piercing.
Squeeze Attack
AP: 1 | QA/RReq: Arms/Tentacles/Tail
1d6 Bludgeoning to Grappled target.
Stench
AP: 1 | QA2 m, DC 14 Fortitude or Poisoned 2 Rounds.
Strength in Numbers
Passive+1 Attack/Defense to friendlies within 1 m. Ally can Reaction attack.
Swim
PassiveMovement Speed for swimming, walking is half.
Tail Whip
AP: 1 | QAReq: Tail
1d6 Bludgeoning, push 2 m (Medium or smaller).
Terrifying Roar
AP: 2 | CAReq: Medium+
10 m Will Defense, Frightened 3 Rounds.
Thick Hide
PassiveResistance to non-magical Physical Damage.
Tree Walk
Passive+2 m Speed, move between objects 4 m apart as QA. -2 Attack Rolls against when elevated.
Tunneling
PassiveBurrow through soil, earth, or rock at Movement Speed.
Venomous Spit
AP: 2 | CARange 5 m, 2d6 Poison, Blinded 1d4 Rounds.
Water Breathing
PassiveBreathe water.
Web Shooter
AP: 2 | CARange 5/10 m, Restrained. Web HP 5, Vulnerable to Thermal.
Ready to Shape Your Beast?
Combine Beast Shape with your Class abilities and explore the full spell list to bring your creature to life.