Beast Shape Guide

Reconstruct life from lost knowledge

Overview

In the wake of plagues, war, and environmental collapse, the creatures of the Old World are little more than myths—preserved only in fragmented records, digital archives, and fading memories. To manifest new life in a dying world, Apex Biomancers, Neomachinists, and Dreamwalkers must reconstruct their own Beasts from this lost knowledge.

1

Determine Size and Threat Level

A Beast’s Size and Threat Level (TL) will determine its Ability Scores and Stats.

2

Choose Your Phylum

The Phylum of your Beast determines its basic nature and grants it Innate Abilities.

3

Choose a Primary Attack

Every Beast has one primary method of attack, shaped by its form and function.

4

Select Senses and Beast Feats

Select one Sense and one Beast Feat from the provided lists.

5

Customize Appearance

Design what your creature looks like. This step does not affect the mechanics.

Size & Threat Level

A Beast's Size and Threat Level determine its base statistics, ability scores, and damage output.

TLSizeSpeedHPDamageSTRENDAGICOGINTCHAR
MinorTiny1651d41118141618
MinorSmall12101d64316121314
MinorMedium8121d85412121212
ModerateTiny16102d44318141618
ModerateSmall12152d66516121314
ModerateMedium8202d8+18612101212
ModerateLarge8301d10+212101081010
SignificantMedium10403d8+2121012101212
SignificantLarge8502d10+41715681010
SignificantHuge6651d12+520185685
FormidableLarge10603d10+52018581010
FormidableHuge8802d12+622205585
DeadlyMassive14804d20+826243285

Phylum

Choose your Beast's Phylum which includes an Innate Ability.

Amphibian/Aquatic

Innate: Swimming, Water breathing or Amphibious Breath

Reptiles

Innate: Camouflage

Avis

Innate: Flight

Insect

Innate: Insect Crawler

Mammalian

Innate: Enhanced Olfactory

Attack Types

Choose one Attack Type. It defines the Damage Type and Range of the Attack. The Damage Dice is determined by its TL and Size.

Bite

Piercing · Range: 1 m

A powerful jaw attack

Claws

Slashing · Range: 1 m

Sharp talons, pincers

Slam

Bludgeoning · Range: 1 m

Brute-force impact

Gore

Piercing · Range: 1 m

Horns, tusks

Bludgeon

Bludgeoning · Range: 1 m

Crushing attack

Tail Strike

Bludgeoning · Range: 1 m

Sweeping tail attack

Tendril/Tentacle

Bludgeoning · Range: 1 m

Constricting appendages

Spines

Piercing · Range: 5 m

Launching sharp spikes

Acid Spray

Acid · Range: 5 m

Corrosive fluid

Venomous Strike

Poison · Range: 1 m

Toxic venom

Electric Discharge

Electric · Range: 1 m

Shocking touch

Fire Breath

Thermal · Range: 3 m Cone

Fiery exhalation

Frost Breath

Cryo · Range: 3 m Cone

Chilling blast

Sonic Screech

Sonic · Range: 3 m Cone

Concussive burst

Senses

Select one Sense from the list below.

Echo Location (Sonar)

Range: 25 m

Navigation/detection without sight. +4 Awareness, detect Invisible/Hidden within Range.

Enhanced Auditory (Hearing)

Range: 30 m

+2 Awareness (sound-based).

Enhanced Olfactory (Smell)

Range: 30 m

+2 Awareness (smell-based).

Night-vision

Range: 45 m

Dim Light as Bright Light, Darkness as Dim Light.

Non-visual Processing

Range: 20 m

World as electrical energy in vibrant colors.

Partial Darkvision

Range: 20 m

Dim Light as Bright Light, 5 m in complete Darkness.

Shadow Sight

Range: 40 m

Darkness as Dim Light. Magical Darkness as natural Darkness.

Superior Darkvision

Range: 30 m

Dim Light as Bright Light, 10 m in complete Darkness.

Thermal Vision (Heat Detection)

Range: 25 m

+3 Awareness for warm-blooded creatures.

Seismic Awareness

Range: 30 m

Sense vibrations through ground. +2 Awareness.

Beast Feats

Select one Beast Feat from the list below.

Amphibious Breath

Passive

Breathe both air and water.

Camouflage

Passive

+2 Stealth Skill Checks.

Charge

AP: 2 | CA

Charge in straight line, +2 Attack Roll. Target must be 4+ m away.

Climb

Passive

Full Movement Speed on vertical surfaces.

Devourer

AP: 1 | QA

Req: Huge+

Swallow Medium or smaller target. Blinded, Restrained, 3d6 Acid/turn.

Dive Bomb

AP: 1 | QA

Req: Flight

Fly attack +1d6 Damage, no Opportunity Attack.

Electrified Attack

AP: 1 | QA

+1d6 Electric, Stunned until end of next Turn.

Flight

Passive

Movement Speed for flying, walking is half.

Insect Crawler

Passive

Walk on any surface at full speed, +2 Stealth when not on ground.

Knock back

AP: 1 | QA

Req: Medium+

Successful attack knocks Prone.

Multi-Core Attack

Passive

Two Attacks per Attack Action.

Poisonous Skin

Passive

Resistance to Poison, touching deals 1d4 Poison.

Poisonous Attack

Passive

+1d6 Poison, Poisoned for 3 Rounds.

Spiked Armor

Passive

Melee attackers take 1d6 Piercing.

Squeeze Attack

AP: 1 | QA/R

Req: Arms/Tentacles/Tail

1d6 Bludgeoning to Grappled target.

Stench

AP: 1 | QA

2 m, DC 14 Fortitude or Poisoned 2 Rounds.

Strength in Numbers

Passive

+1 Attack/Defense to friendlies within 1 m. Ally can Reaction attack.

Swim

Passive

Movement Speed for swimming, walking is half.

Tail Whip

AP: 1 | QA

Req: Tail

1d6 Bludgeoning, push 2 m (Medium or smaller).

Terrifying Roar

AP: 2 | CA

Req: Medium+

10 m Will Defense, Frightened 3 Rounds.

Thick Hide

Passive

Resistance to non-magical Physical Damage.

Tree Walk

Passive

+2 m Speed, move between objects 4 m apart as QA. -2 Attack Rolls against when elevated.

Tunneling

Passive

Burrow through soil, earth, or rock at Movement Speed.

Venomous Spit

AP: 2 | CA

Range 5 m, 2d6 Poison, Blinded 1d4 Rounds.

Water Breathing

Passive

Breathe water.

Web Shooter

AP: 2 | CA

Range 5/10 m, Restrained. Web HP 5, Vulnerable to Thermal.

Ready to Shape Your Beast?

Combine Beast Shape with your Class abilities and explore the full spell list to bring your creature to life.