Building Your Character

Everything you need to create your first hero in Einsol's Razor: step by step, no experience required. Start at Level Zero and advance when you're ready.

What You'll Need

Pencil & Eraser

For recording your choices

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Dice Set

d4, d6, d8, d10, d12, d20, d100

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Core Rule Book

For reference during play

New to TTRPGs? A character is your persona in the game: the hero you'll play as. Think of it like creating a character in a video game, but with unlimited possibilities. This guide walks you through every choice.

Character Creation Overview

Creating your character happens in four core steps at Level Zero, with an optional fifth when you advance to Level 1.

Level Zero: Recommended for New Players

1

Choose Your Genotype

Your character’s species and genetic heritage

2

Select Your Background

Past profession, skills, and starting equipment

3

Elohim Resonance

Something happened. It changed you.

4

Core Stats

How strong, smart, quick, and charismatic you are

Stay at Level 0 • or • Advance to Level 1

Level 1: Advance When Ready

5

Pick Your Base Class

Your character's specialized training and combat role

What is Level Zero?

Level Zero establishes your character's foundations and focuses on character development, party dynamics and relationships, and becoming comfortable with the rules in a simpler environment. When you're ready, advance to Level 1 and choose your Class.

1

Choose Your Genotype

Your Genotype is your character's species and genetic heritage: the fundamental building blocks of who they are. Are you human? An elf? A cybernetic construct? This choice shapes your physical traits and natural abilities.

What Your Genotype Determines

Base Hit Points

Your starting health: higher HP means more resilience

Size & Speed

Small, Medium, or Large. How far you move per turn

Senses

Vision, hearing, smell: darkvision, enhanced auditory, etc.

Core Stat Bonuses

Natural stat bonuses that make you better at certain things

Unique Traits

Special powers, resistances, or abilities only your species has

Longevity

How long your species typically lives: affects worldview

Optional Modifications

Some Genotypes are compatible with Ancestral Lineages or Genetic Splicing. These are optional choices that modify your base traits. We recommend skipping these for your first character.

2

Select Your Background

Your Background represents your character's past: their profession, upbringing, and life experiences before adventuring. Were you a street-smart hacker? A corporate assassin? A wasteland scavenger?

What Your Background Provides

Skill Aptitudes

Proficiency in specific skills: choose from your background’s list

Toolkit Aptitudes

Hacking, Medkit, Smithing, Disguise, and more

Languages

Common (Franterra) plus additional Modern or Ancient languages

Starting Equipment

Armor, weapons, cybernetics, credits, and narrative items

Magic Users: Choose Carefully!

To use magic beyond Level 0, you must choose “Magic” as one of your Skill Aptitudes during this step. If you don't select it now, you won't be able to cast spells at higher levels. Not sure? Pick it anyway; you can always choose not to pursue it later, but you can't add it back.

Magic at Level Zero

Good news! At Level 0, everyone can experiment with basic magic, regardless of whether you plan to be a dedicated Spell Weaver:

  • You start with 5 Arcane Points (ARC): your magical energy
  • You can learn up to 4 Innate Level Spells
  • Each Spell costs 1 ARC to cast
  • Your magic uses your Cognition Stat
  • If you chose a non-magic Class at Level 1, you keep these spells but won’t learn higher level ones

Languages

Languages on Adamah have evolved beyond their original ties to specific Genotypes and are now deeply intertwined with the geographical and cultural locations where they are spoken.

All characters start with Franterra, the “Common” language of Adamah, and depending on where they grew up they would pick up additional languages.

For more information and a complete breakdown of alphabets and pronunciation for languages, see the GM's Source Material.

Learning New Languages

To learn a new language you must spend time studying it and pass a Linguistics Skill Check against the Language's DC. See Language Table below.

Step 1: Study Hard!

You must find a source to study the language from:

  • Teachers
  • Books and Online Classes
  • You can even have your fellow players teach you their languages!

Step 2: Linguistics Checks!

Now that you have a source to learn from, you can make a Skill Check against the Language's DC:

Linguistics Skill Check + Number of Long Rests spent studying the language.

Success: You have learned a new Language.

Failure: You can try again after a Long Rest.

Modalities: Raised-Text and Sign

Raised-Text and Sign are not languages of their own. They are modalities of a language you already know, so you must learn the spoken or written language first.

  • Raised-Text (reading a written language by touch): once you can read a language, you may learn to read its raised-text form. Linguistics Check, DC 15.
  • Sign (the signed form of a language): once you speak a living language, you may learn its sign form. Each language's sign form is its own and they are not mutually intelligible. Linguistics Check, DC 18. Dead and ritual-only tongues, and Machine Language, have no sign form.

At character creation, you may spend one of your starting language picks on a modality (the raised-text or sign of a language you already know) instead of a new spoken language.

Language Table

Modern Languages

LanguageOriginFunctionDC
AerlyishUnited Aerlyth FederationNational/Official, Regional/Vernacular, Sacred/Liturgical10
AlnirishSovereign Elven Dominion of AlniraNational/Official, Regional/Vernacular14
CogtongueCity-State Gnomish SubcultureRegional/Vernacular, Cant/Sociolect12
Ephemeral TongueEphemeral ExpanseRegional/Vernacular15
EnornezeHoly Kingdom of EnochSacred/Liturgical, National/Official18
Franterra (Common)EverywhereTrade/Common8
GearscriptGnomeStead 2.0Regional/Vernacular, Cant/Sociolect15
GlacialynIndigo PermafrostRegional/Vernacular, Trade/Common16
KhazgrunEastern Dwôrven RepublicNational/Official, Regional/Vernacular14
LiltstrideHalfling SubcultureRegional/Vernacular12
Machine LanguageMost PlacesConstructed/Built20
OrishLi'enConstructed/Built, Sacred/Liturgical15
SylvanThe Verdant HavenRegional/Vernacular15

Ancient Languages

LanguageOriginFunctionDC
AztrolariCelestial StratumSacred/Liturgical, Prestige/Scholarly24
DurinkhâldNorv-Na (Dwôrvish)Prestige/Scholarly18
EinspeakOld Storvhall (Human)Prestige/Scholarly, Sacred/Liturgical17
GlimmertongueBailbor (Gnomish)Sacred/Liturgical, Prestige/Scholarly16
RootwordAncient HalflingPrestige/Scholarly, Sacred/Liturgical16
Shareyn’s SpeechCant/Sociolect30
SylvanethXa-Tor (Old Elvish)Sacred/Liturgical, Prestige/Scholarly20
TravoglyphInfernal PlanesSacred/Liturgical24
4

Assign Core Stats

Core Stats represent your character's natural capabilities: like stats in a video game. They determine how strong, smart, quick, and charismatic your character is.

Core Stats & Skills: Full Reference →

The Six Core Stats

STR

Strength

Physical power, melee combat, carrying capacity

AGI

Agility

Speed, reflexes, dodging, stealth

END

Endurance

Health, stamina, resistance to poison & disease

COG

Cognition

Intelligence, problem-solving, technology use

INT

Intuition

Awareness, perception, reading people & situations

CHA

Charm

Personality, persuasion, leadership

Point Buy Method (Recommended)

Your Game Master will tell you which method to use. Point Buy is the most common:

  1. 1. All six Core Stats start at 0.
  2. 2. You have 9 points to spend raising them.
  3. 3. Use the cost chart to see how many points each increase costs.
  4. 4. You cannot raise any Core Stat above 3 at Level 0.

Tip: Most characters should have at least one stat of 2 or higher in a Core Stat that matches their Background and desired playstyle. A hacker needs good Cognition, a Kymara needs Strength or Agility.

Core Stat0123
Cost0135

Example: “Nova” the Hacker

Nova wants to be a tech-savvy hacker, so she prioritizes Cognition and Agility:

  1. Start with all Core Stats at 0.
  2. Raise Cognition to 3 (costs 5 points): for hacking and tech.
  3. Raise Agility to 1 (costs 1 point): for stealth and reflexes.
  4. Raise Intuition to 1 (costs 1 point): for gut instinct and faith.
  5. Raise Strength to 1 (costs 1 point): for survivability.
  6. Raise Charm to 1 (costs 1 point): for social situations.
  7. Leave Endurance at 0 (costs 0 points).

Total spent: 5 + 1 + 1 + 1 + 1 = 9 points.

Nova's Final Scores: STR 1, AGI 1, END 0, COG 3, INT 1, CHA 1

Don't forget your Genotype Core Stat bonuses! If Nova is a Jìnhuà with +1 Cognition, her final Cognition becomes 4!

Standard Array

Assign these pre-set scores: 2, 2, 1, 1, 1, 0

Rolling Dice

Roll 1d4-1, repeat 6 times. Assign as desired.

Defense Modifiers

Your Core Stats combine into three Defense scores that help you resist attacks and harmful effects:

Fortitude

STR + END

Resisting poison, disease, physical trauma

Reflex

AGI + COG

Dodging attacks, avoiding traps, attack rolls

Will Power

INT + CHA

Resisting mental effects, channeling magic

5

Pick Your Base Class

Once you've completed Steps 1–4, your Level 0 character is ready to play! When you're comfortable with the rules and your GM says you've earned enough experience, advance to Level 1 and choose a Base Class.

At Level 1, you'll:

  • Choose a Base Class (your character’s specialized training)
  • Gain additional Hit Points based on your HP Dice
  • Learn new Abilities and Base Class Feats
  • Gain your first Aptitude Point and Aptitude Dice

Optional: Persona Customization

These optional choices add depth to your character's personality and backstory. We recommend skipping these for your first character, but they're here if you want more.

Personality Archetype

A core trait, motivation, and behavioral tendency that offers daily bonuses.

Past Trauma / Life Event

Shapes your history with minor penalties that can be overcome through play.

Alignment

A 3-axis moral, ethical, and behavioral compass.

Religion & Spirituality

Faith and belief systems that connect you to the world of Adamah.

View all Archetypes & Life Events →

Ready to Begin?

The Character Creator walks you through every choice digitally; or use this guide with a printed character sheet. Either way, your adventure starts now.