Genotypes

Your Genotype is the genetic foundation of your character — shaping their body, senses, abilities, and place in the world of Adamah. From frost-forged Elves and cybernetic constructs to dream-born echoes and blood-bound guardians, every Genotype tells a story before you roll a single die.

Three Paths to Genetic Identity

Every character begins with a choice about their genetic makeup. These three paths determine your starting traits, core stat bonuses, and narrative identity.

🧬

Base Genotype

Your pure genetic origin. Choose from 16 distinct genotypes — each with unique HP, speed, senses, traits, and Core Stat bonuses. This is the default path.

🧑‍🤝‍🧑

Lineage

A hybrid origin — born from two different Genotypes. Dominant lineages (Aèlvárin, Kutari, Greantos, Nephilim) override your base. Tributary lineages add secondary traits from a second parent.

Genetic Splicing

Advanced gene therapy that modifies your base Genotype. Choose a DNA source to gain specific core stat bonuses and minor traits — without changing your core identity.

Base Genotypes

The 16 playable base Genotypes of Adamah. Each one carries its own history, biology, and mechanical identity.

GenotypeHPSpeedSizeSensesCore Stat Modifiers
Dwôrves95 mMediumPartial Darkvision 20 m, Enhanced Auditory 30 m+1 to one of the following: COG, END, or STR
Dōngtiān Elf(Elf)107 mMediumSuperior Darkvision 30 m+1 END or STR
Jìnhuà Elf(Elf)88 mMediumNon-Visual Processing 20 m+1 COG or END
Tahata Elf(Elf)710 mMediumPartial Darkvision 20 m, Enhanced Auditory 30 m, Acute Hearing 15 m radius+1 AGI or INT
Yasei Elf(Elf)6 + Will Mod6 mMediumSuperior Darkvision 30 m+1 CHA or INT
Enigma Machine(EniMac)Varies by Frame6–9 mMediumNight Vision 20 m, Non-Visual Processing 20 mVaries by Frame
Kazgrinok(Gnome)86 mSmallNight-vision 45 m+1 END or +1 STR
Teklimin(Gnome)68 mSmallSuperior Darkvision 40 m, Enhanced Auditory 30 m+1 AGI or +1 COG
Faybrin(Halfling)67 mSmallSuperior Darkvision 20 m, Shadow Sight 40 m+1 AGI or +1 CHA
Vorlathi(Halfling)68 mSmallPartial Darkvision, Enhanced Olfactory (Smell) 30 m+1 AGI or +1 COG
Human86 mMediumPartial Darkvision 20 m+1 to any Core Stat
Or'sìth5 + Will Mod12 mMediumNight-vision 45 m, Non-Visual Processing 20 m, Enhanced Auditory 30 m+2 to one of the following: COG, CHA, or INT
Shal'kut79 mMediumSuperior Darkvision 30 m, Enhanced Auditory 30 m+2 to any Core Stat

Dwôrves

HP 9Speed 5 mMedium

Born from the pure will of the Ohros, Dwôrves are blessed with genetic resilience and natural creativity. Stocky, tenacious, and legendary craftspeople, they endure where others fall.

Longevity: Young until 80, live ~600 years
Senses: Partial Darkvision 20 m, Enhanced Auditory 30 m
Core Stat Modifier: +1 to one of the following: COG, END, or STR

Traits & Abilities

  • Endurance: +1 HP every level
  • Ingenuity: +2 Crafting
  • Resilience: Speed not reduced by Heavy Armor
  • Toughness: At 0 HP, don't fall Prone until end of next Turn

Dōngtiān Elf

Elf Subtype

HP 10Speed 7 mMedium

Forged in the frozen crucible of the Indigo Permafrost, the Dōngtiān are cold-adapted survivors whose bodies and culture reflect a legacy of endurance, evolution, and frost-born ingenuity.

Longevity: Adulthood at 180, live up to 1,400 years
Senses: Superior Darkvision 30 m
Core Stat Modifier: +1 END or STR

Traits & Abilities

  • Dōngtiān Weave: Resistance to Slashing and Cryo Damage
  • Indigo Cloak: +2 Stealth when lightly obscured by falling snow or mist

Jìnhuà Elf

Elf Subtype

HP 8Speed 8 mMedium

Cybernetic savants of the Sovereign Elven Dominion, the Jìnhuà have forsaken magic for science — melding flesh and circuitry to become masters of intellect, innovation, and engineered evolution.

Longevity: Adulthood at 100, live up to 800+ years
Senses: Non-Visual Processing 20 m
Core Stat Modifier: +1 COG or END

Traits & Abilities

  • Trance: Meditate 4 hrs instead of sleep
  • Nature's Rejection: Start with Neural Link + Shardport, pick 1 Shardware (must meet prereqs)
  • Wetware Savant: 1 Standard Wetware outside Chrome Capacity

Tahata Elf

Elf Subtype

HP 7Speed 10 mMedium

Sky-born and ever-moving, the Tahata Elves are aerial wanderers — blending starlight divination, chromatic camouflage, and ethereal agility to navigate the clouds of Adamah aboard their phasing city.

Longevity: Adulthood at 150, live up to 1,600 years
Senses: Partial Darkvision 20 m, Enhanced Auditory 30 m, Acute Hearing 15 m radius
Core Stat Modifier: +1 AGI or INT

Traits & Abilities

  • Mask of the Wild: +2 Stealth in forested terrain
  • Nature's Warning: Aptitude in Awareness in natural environments

Yasei Elf

Elf Subtype

HP 6 + Will ModSpeed 6 mMedium

Descendants of the ancient Silvanea, the Yasei are forest-dwelling Elves deeply bonded to the Verdant Haven. Some become Zjèýama — those who sever their ancestral ties and walk a different path.

Longevity: Adulthood at 200, live up to 2,000 years
Senses: Superior Darkvision 30 m
Core Stat Modifier: +1 CHA or INT

Traits & Abilities

  • Symphony of the Verdant Haven: Aptitude in Magic, two free spells (Nature's Canvas at Lv2, Yasei Purification at Lv5)
  • OR Zjèýama (Severed): INT capped at 8, +1 Stealth Aptitude, +2 Hide bonus, Aptitude in Awareness

Enigma Machine

EniMac Subtype

HP Varies by FrameSpeed 6–9 mMedium

Mechanical lifeforms created through Arcanium and advanced code. Built in the EDR and given sentience by the Fēng qún sīwéi in SEDA. Each EniMac chooses a Frame at activation that determines its combat role and stats.

Longevity: Synthetic — potentially 1,000+ years
Senses: Night Vision 20 m, Non-Visual Processing 20 m
Core Stat Modifier: Varies by Frame

Traits & Abilities

  • Immune to Poison, Toxins, Disease, Sleep Magic
  • No need for Food, Drink, or Air
  • +2 Defense vs Charmed
  • -2 vs Hacking/Virus
  • Extra 1d6 damage from Electric & Hydro
  • Repair Protocol: 1d10 self-heal (1 charge)
  • Standby instead of Resting

Choose Your Frame

Every EniMac selects a Frame at activation — a permanent chassis that determines their combat role, physical form, and baseline capabilities. Once chosen, a Frame cannot be changed.

Ju663rnaut
Tank / Frontline
HP 9 + Fortitude ModSpeed 6 m2.14 m
Abilities: +2 Strength or Endurance
  • Resistance to Bludgeoning, Piercing, and Slashing
  • Frame Upgrade: Equip 1 Standard Fortitude Wetware outside Chrome Capacity
  • Particle Cannon: 2 AP, 10/15 m, 2d6 Thermal Damage
L3gi0n
Academic / Hacker
HP 5 + Reflex ModSpeed 7 m1.95 m
Abilities: +2 Endurance or Cognition
  • Frame Upgrade: Equip 1 Standard Reflex Wetware outside Chrome Capacity
  • VI Boost: +2 Contested Hacking, re-roll Hack detection once on failure
Ph4nt0m
Stealth / Recon
HP 7 + Reflex ModSpeed 9 m1.83 m
Abilities: +2 Agility or Cognition
  • Frame Upgrade: Equip 1 Standard Reflex Wetware outside Chrome Capacity
  • Composite Paint: +3 Stealth in Dim Light, +2 in Normal Light
  • Double Jump: Jump distance doubled, can change direction mid-air
Sci0n
Arcane / Mage
HP 5 + Will ModSpeed 7 m1.83 m
Abilities: +2 Cognition, Intuition, or Charm
  • Frame Upgrade: Equip 1 Will-based Wetware outside Chrome Capacity
  • Arcane Boost: +2 Will Defense vs Magic, +1d6 damage with all Spells

Kazgrinok

Gnome Subtype

HP 8Speed 6 mSmall

Wasteland Gnomes who evolved underground amidst radiation and ruin. Taller, tougher, and gruffer than their city cousins, they rely on raw ingenuity and biological resilience to survive.

Longevity: Mature at 18, live ~250 years
Senses: Night-vision 45 m
Core Stat Modifier: +1 END or +1 STR

Traits & Abilities

  • Radiation Shielding: AP 1, 2 charges, Resistance to Radiation, +2 Defense vs Radiation (2 rounds)
  • Cellular Regeneration: Full HP from HP dice on Short Rest, halved Poison/Toxin recovery

Teklimin

Gnome Subtype

HP 6Speed 8 mSmall

City State Gnomes are intelligent, nimble, and wired for precision. Masters of machines, manipulation, and memory, they thrive in urban complexity — from academia to underground crime.

Longevity: Mature at 40, live ~500 years
Senses: Superior Darkvision 40 m, Enhanced Auditory 30 m
Core Stat Modifier: +1 AGI or +1 COG

Traits & Abilities

  • Mental Shielding: Cannot be Surprised, +2 Defense vs Confusion
  • Urban Reflexes: +2 Parkour Aptitude, +2 AGI checks in crowds

Faybrin

Halfling Subtype

HP 6Speed 7 mSmall

Radiant Halflings who have embraced their Ohros heritage. Colorful, vibrant, and deeply attuned to the Azturium, they glow with magical charm and emotional authenticity.

Longevity: Mature at 25, live ~150 years
Senses: Superior Darkvision 20 m, Shadow Sight 40 m
Core Stat Modifier: +1 AGI or +1 CHA

Traits & Abilities

  • Ir'cailai Harmony: Resistance to Holy Damage
  • Geno-Chomatic Aura: 2 m colorful aura, -2 Stealth
  • Genuine Personality: +2 Persuasion, Coercion, and Diplomacy vs other Genotypes

Vorlathi

Halfling Subtype

HP 6Speed 8 mSmall

Halflings who have severed their connection to the Azturium. Pale, stealthy, and independent, they rely on keen senses and nimble reflexes to outmaneuver the world.

Longevity: Mature at 18, live ~100 years
Senses: Partial Darkvision, Enhanced Olfactory (Smell) 30 m
Core Stat Modifier: +1 AGI or +1 COG

Traits & Abilities

  • Lightless: Achromatopsia (see in shades of gray)
  • Ir'cailai Severance: Resistance to Miasmic Damage
  • Hide in Plain Sight: +2 Stealth when obscured by larger creature/object or in Partial Cover/Dim Light
  • Legacy's Denial: +2 Reflex Chrome Capacity

Human

HP 8Speed 6 mMedium

The most adaptable Genotype, known for thriving in diverse environments through biological flexibility, creative intelligence, and cybernetic compatibility. Their malleable DNA makes them ideal candidates for technological and cultural integration.

Longevity: Mature at late 20s, live up to 200 years
Senses: Partial Darkvision 20 m
Core Stat Modifier: +1 to any Core Stat

Traits & Abilities

  • Multi-Lingual: All DCs for learning languages reduced by 2
  • Malleable DNA: 1 Standard Wetware outside Chrome Capacity, can add 1 extra Genetic Splice

Or'sìth

HP 5 + Will ModSpeed 12 mMedium

Beings born of the Loom, woven from emotion, memory, and dreamstuff. Unlike other Genotypes, they trace lineage through resonance and thought. Whether Remnant or newly Echoborn, they walk the Material Realm as luminous echoes of Li'en's vanished glory.

Longevity: Ageless — average lifespan unknown
Senses: Night-vision 45 m, Non-Visual Processing 20 m, Enhanced Auditory 30 m
Core Stat Modifier: +2 to one of the following: COG, CHA, or INT

Traits & Abilities

  • Ethereal Form: Immune to Poison, Toxins, Disease, Sleep Magic; no food/drink/air needed
  • Fluidic Disadvantage: Cannot install Cybernetics
  • Kasaiya's Trance: 4-hr meditation (Long Rest), required every 24 hrs or suffer 2 Exhaustion
  • Liminal Vision: AP 1, 3 charges, see magic traces, Spell Weavers, and enchantments within 20 m (1 min)
  • Realmwalker: AP 1, 2 charges, phase through non-magical objects, +2 Stealth, resist non-magical attacks (1 min)

Shal'kut

HP 7Speed 9 mMedium

Designed by the Ohros to be Guardians of Life, the Shal'kut combine humanoid form with magical essence. Their Bloodthirst makes them both feared and misunderstood — reviled by some as Vampires. With eloquent strength and potent magical potential, they possess heightened perception and deep arcane resonance.

Longevity: No aging signs until ~1,000, max lifespan unknown
Senses: Superior Darkvision 30 m, Enhanced Auditory 30 m
Core Stat Modifier: +2 to any Core Stat

Traits & Abilities

  • Sight of Vye'mis: See traces of magic Woven within the last hour, identify Spell and effects
  • Bloodthirst: Must consume blood every 24 hrs or take +1d6 from Spells; after feeding, +1d6 Spell damage
  • Consumption of Life: AP 2, Physical Strike — on hit: 1d6 Piercing, regain HP equal to damage, track target 1 hr, read surface thoughts; fulfills Bloodthirst

Dominant Lineages

Dominant Lineages are hybrid Genotypes where one parent's genetics override the other. These replace your Base Genotype entirely, granting a unique stat block, traits, and narrative identity. You then choose traits inherited from your secondary parent.

Aèlvárin

Half Elf

HP 7Speed 7 mMedium (1.5–2 m)

Hybrid Genotypes with dominant Elven lineage. Their non-Elven parent passes on mental traits, but their Elven ancestry shapes appearance and resilience. Seen as a bridge between ancient Elves and the modern world.

Longevity: Adulthood in late 20s, live 200–400 years
Senses: Night-vision 15 m, Enhanced Olfactory (Smell) 30 m
Core Stat Modifier: See Non-Elven Lineage

Traits & Abilities

  • Elven Lineage: Choose one Sense or Trait/Ability from your Elven parent (Dōngtiān Weave, Indigo Cloak, Nature's Rejection, Wetware Savant, Mask of the Wild, Nature's Warning, or Silvanea's Gifts)
  • Non-Elven Lineage: Human (+1 any Core Stat, +1 Performance or Diplomacy Skill), Two Elven (+1 any Core Stat + extra Sense/Trait), Gnomish (+1 Agility, +1 Stamina or Persuasion Skill), Halfling (+1 Intuition or Charm, +1 Magic or Stealth Skill), Dwôrven (+1 Endurance, +1 Crafting or Technology Skill)

Kutari

Half Shal'kut

HP 7Speed 8 mMedium (~1.9 m)

Born from the union of a Shariib-Malakut and another Mortal Genotype. While not burdened by the Shal'kut's full Bloodthirst, they inherit a powerful mix of physical prowess and cultural tension.

Longevity: Maturity ~25, looks ~40 until ~200, lives ~500 years
Senses: Partial Darkvision 15 m, Enhanced Olfactory (Smell) 30 m
Core Stat Modifier: +1 to any Core Stat

Traits & Abilities

  • Mortal's Mark: Choose one Sense and one Trait/Ability from your Non-Shal'kut parent (Dwôrven, Halfling, Gnome, or Human)
  • Bloodthirst: Must consume blood every 72 hours; after feeding, +1d6 Spell damage; if unsatisfied, take +1d4 from Spells/magical effects

Greantos

Half Demon

HP 10Speed 8 mMedium (~2.2 m)

Imposing figures who develop horns or wings around age ten to twelve, often with reddish or grey-tinted skin. Colloquially feared but genetically diverse — more complicated than the myths suggest.

Longevity: Adulthood ~17, live ~250 years
Senses: Superior Darkvision 30 m
Core Stat Modifier: +1 Strength

Traits & Abilities

  • Ancestral Fortitude: Resistance to Thermal Damage
  • Phenotypic Expression — choose one: Cranial Bone Protrusions/Horns (+2 Intimidation), Prehensile Caudal Appendage/Tail (Melee 2 m, 2d6 Piercing), or Wing Development (fly at half Movement Speed, Partial Cover for 1 creature)

Nephilim

Half Angel

HP 8Speed 8 mMedium (~1.8 m)

Born as seeds of divinity — or so the myths say. Develop wings or heightened sensory skills around age ten to twelve. As mortal as any other Genotype, but carrying a spark of something ancient.

Longevity: Adulthood ~18, live ~300 years
Senses: Shadow Sight 40 m
Core Stat Modifier: +1 Charm

Traits & Abilities

  • Ancestral Fortitude: Resistance to Holy Damage
  • Phenotypic Expression — choose one: Enhanced Pheromone Production (+2 Persuasion), Neurochemical Transfer (AP 1, 2 charges, touch to Charm target for 1 min), or Wing Development (fly at half Movement Speed, Partial Cover for 1 creature)

Tributary Lineages

When choosing a Tributary Lineage and allocating your Core Stat Modifier you can add the listed Core Stats to your options. For example, if your character is a Faybrin, who get a +1 to Charm or Agility, and you choose a Dwôrven Tributary Lineage, whose additional Core Stat Options are Strength and Endurance, your +1 can now be put in either Agility, Charm, Strength, or Endurance.

Dwôrven Lineage

Base HP:+2
Speed:-1 m
Core Stat Options:Endurance or Strength
Size:Small → Medium (max 1.75 m)
Senses:Gain Superior Darkvision

Gnomish Lineage

Base HP:+1
Speed:Unchanged
Core Stat Options:Cognition or Agility
Size:Medium loses 0.1 m height
Senses:Gain Superior Darkvision (or +10 m range if already have it)

Halfling Lineage

Base HP:-1
Speed:+2 m
Core Stat Options:Agility or Charm
Size:Medium loses 0.2 m height
Senses:+10 m to Darkvision, Enhanced Olfactory (Smell) 30 m

Human Lineage

Base HP:Unchanged
Speed:+1 m
Core Stat Options:Any Core Stat
Size:Small → Medium (min 1.75 m)
Senses:Unchanged, but lose 5 m from sense ranges

Genetic Splicing

Advanced gene therapy allows you to integrate DNA from another Genotype into your own. Splicing doesn't change your core identity — instead, it adds specific core stat bonuses and minor traits from the donor source. Available to most Base Genotypes (EniMacs and some Lineages are excluded).

DNA SourceBonus
Dōngtiān+1 STR, Resistance to Cryo
Dwôrven+1 STR, +2 HP
Faybrin+1 CHA, Resistance to Holy
Greantos+1 STR, Resistance to Thermal
Human+1 any Core Stat, +1 Chrome Capacity
Jìnhuà+1 COG, +1 to Defense Rolls against Sleep Effects
Kazgrinok+1 END, +1 Damage with Physical Strikes
Nephilim+1 CHA, +1 Subclass Points
Shal'kut+1 to any one Core Stat, +1 Speed
Tahata+1 AGI, +2 Base Speed
Teklimin+1 COG, +1 Vertical Jump
Vorlathi+1 AGI, Resistance to Miasmic
Yasei+1 INT, +1 ARC

Restriction: You cannot splice DNA from your own Base Genotype. EniMacs, Dominant Lineages (Greantos, Nephilim), and certain other Genotypes have restricted or no splicing options.

Ready to Choose Your Genotype?

Build your character from the genome up. The Character Creator walks you through every choice — no rulebook required.