Classes & Subclasses

At Level 1, choose one of six Base Classes to define your combat role, aptitudes, and progression. At Level 4, specialize into one of three Subclasses — each with its own Paths, Feats, and ultimate abilities across 20 levels.

How Classes Work

Base Classes (Level 1)

Your Base Class determines your HP Dice, Gear Aptitudes, access to Base Class Feats, and your first Aptitude Point and Dice. Levels 1–3 build your foundation through Base Class Feats.

Subclasses (Level 4)

At Level 4, choose a Subclass to unlock unique Core Feats, Subclass Dice, Subclass Points, and specialization Paths. Each Subclass branches into Adept (Level 6), Master (Level 11), and Pinnacle (Level 16) Paths.

Paths & Bracket Pools

Each Path grants unique Feats at set levels. At Bracket Pool levels (7, 9, 12, 14, 17, 19), choose bonus Feats from your current or any previously unlocked Pool.

Core Upgrades (Level 10)

At Level 10, your Core Subclass Feats from Levels 4 and 5 get stronger or more versatile — evolving with your character.

The Six Base Classes

Each Base Class forms the foundation of your character's unique direction. Choose the one that matches your playstyle.

Chaya icon

Chaya

Skirmisher

HP d8AGI / END

Agile fighters who excel in self-discipline, speed, agility, and environmental adaptability — striking swiftly and preemptively.

Aptitudes: Light & Medium Armor, Shields, all Simple Weapons, select Martial Weapons
Kymara icon

Kymara

Defender

HP d10STR / END

Known for formidable strength and combat prowess, these warriors undergo intensive training — often linked to guilds, military, or a specific cause.

Aptitudes: All Armor, Shields, and Weapons
Luminary icon

Luminary

Artificer

HP d6COG / AGI

Standing out in a world blending magic and technology, adhering to a strict scientific method focused on invention, hacking, and engineering.

Aptitudes: Light Armor, Simple Weapons, and four Martial Weapons of choice
HP d6INT / COG

Committed to a specific discipline or way of life, dedicated to learning and mastering their chosen magical path.

Aptitudes: Light Armor and Simple Weapons
HP d8CHA / INT

Their voices resonate with arcane potency, echoing across dimensions to Weave spells and invoke divine blessings, shaping the very essence of reality.

Aptitudes: Light Armor, Simple Weapons, Nano SMG, Blowgun, Martial Melee Weapons
Yokai icon

Yokai

Mystic

HP d10END / INT

Focused on refining their innate magical talents, they practice both physical and spiritual discipline — or risk losing control of their powers.

Aptitudes: Light & Medium Armor, Shields, Simple Weapons, Martial Melee Weapons, Magnum, Assault Shotgun

Level Progression

Every character, regardless of class, follows the same progression path. Aptitude Dice and MAB scale with level, while Feats alternate between Path choices and Bracket Pool selections.

LevelApt. DiceMABFeats
1d4+4Base Class Core Feat
2d4+4Base Pool Feat
3d4+4Transitional Feat & Base Pool Feat
4d6+6Subclass Unlock (Choose 2 Feats)
5d6+6Gain Remaining Core Subclass Feats
6d6+6Choose Adept Path
7d6+6Adept Bracket Pool Feat
8d8+8Adept Path Feat
9d8+8Adept Bracket Pool Feat
10d8+8Core Upgrades + Adept Path Feat
11d8+8Choose Master Path
12d10+10Master Bracket Pool Feat
13d10+10Master Path Feat
14d10+10Master Bracket Pool Feat
15d10+10Master Path Feat
16d12+12Choose Pinnacle Path
17d12+12Pinnacle Bracket Pool Feat
18d12+12Pinnacle Path Feat
19d12+12Pinnacle Bracket Pool Feat
20d12+12Pinnacle Path Feat

Ready to Choose Your Class?

Build your character from Level 0 to 20. The Character Creator walks you through every choice — no rulebook required.