Cybernetics
Wetware implants fuse biological tissue with cutting-edge nanotechnology, while Shardware chips slot directly into your Neural Link’s Shardport. Together they define the bleeding edge of personal augmentation.
Note: All Wetware is categorized by Defense type (Fortitude, Reflex, Will) and Chrome Rating (1–4). See the Technology rules for installation, surgery, and Chrome Capacity mechanics.
Wetware Grades & Pricing
Every piece of Wetware is assigned a Grade that reflects its complexity, rarity, and Chrome Rating. Higher grades demand more skilled surgeons and deeper pockets.
| Grade | Chrome Rating | Typical Price | Description |
|---|---|---|---|
| Standard Grade (SG) | CR 1 | ~100–1,000 | Basic prosthetics, simple implants |
| High Quality (HQ) | CR 2 | ~500–5,000 | Enhanced optics, reinforced bone structure |
| Rare (R) | CR 3 | ~2,000–15,000 | Advanced sensory implants, weapon systems |
| Exotic (E) | CR 4 | ~6,000–50,000 | Experimental tech, reality-altering interfaces |
Chrome Capacity
You can install Wetware up to your Defense Roll Modifier without penalties. Exceeding capacity incurs cross-defense penalties:
- •Fortitude overflow = −1 Reflex
- •Reflex overflow = −1 Will
- •Will overflow = −1 Fortitude
Surgery DCs
Installation requires surgery. Surgery Check: d20 + Aptitude Dice + COG Modifier.
Fortitude Wetware
Standard Grade
Implants that reinforce the body’s physical resilience — toughening skin, absorbing impacts, and shielding vital organs.
Aluminum Knuckles
700 credits- •Melee weapon implant
Apex Optics
800 credits- •Enhanced optics
Basic Dermal Reinforcement
1,000 credits- •+1 Fortitude Defense
- •+5 Max HP
- •Resistance to Piercing
- •Vulnerable to Electric
Follicle Manipulator
500 credits3 Charges
- •Instantly alter hair length, style, and color
Impact Absorbers
700 credits- •Negates fall damage up to 15m
- •Knockback distance halved
L.I.M.B. Replacement
1,000/part credits- •Immune to Break and Fracture injuries
Choose Cyberarm or Cyberleg variant
Light Proxi-shield
1,200 credits3 Charges
- •+1 Fortitude
- •On failed Fortitude save: take half damage
- •On successful Fortitude save: take no damage
Minor Anaerobic Booster
600 credits3 Charges
- •+1 Brute Force
- •+1 Stamina
- •Perform a Grapple or Brace action
Nanopool
1,100 credits2 Charges
- •Heal 1 Condition
- •Regain 5 HP
- •Gain +5 armor Temporary HP
Skullcap
850 credits4 Charges
- •+1 Fortitude
- •Nullify the Stunned condition
Thermoregulator
1,000 credits- •Resistance to Thermal and Cryo damage
- •Appear Dead to thermal sensors
- •Vulnerable to Electric
Titan Personal Shield
1,300 credits4 Charges
- •Absorb up to 10 Non-Magical Physical Damage on Fortitude Defense
Reflex Wetware
Standard Grade
Enhancements that sharpen reaction time, boost agility, and augment sensory processing for faster combat response.
Adrenaline Synthesizer
1,000 credits3 Charges
- •+1 Reflex
- •+1 AP for 2 Rounds
Basic Cognitive Booster
950 credits- •+2 Cognition Skill Checks
Basic Concealed Carry Insert
700 credits- •Choose 1 Simple Melee Weapon
- •Draw or stow chosen weapon as a Free Action
Discreet Hacker
1,000 credits- •Concealed hacking interface
Hops
750 credits- •+1 Reflex
- •Jump Distance increased to 6m
Minor Aerobic Booster
600 credits3 Charges
- •+2 Speed
- •Perform a Run or Withdrawal action
Neoprene Soles
800 credits3 Charges
- •+2 Stealth
- •Enemies take −2 to detect you
Light or No Armor only
Novasight Optics Crow’s Eye
1,000 credits5 Charges
- •Highlight tech, items, and weapons within 20m for 1 minute
Novasight Optics Curtain Call
1,200 credits- •+2 to detect Hidden creatures within 10m
Single Shot Injector
500 credits- •Equip 1 potion
- •Use equipped potion as a Reaction
Targeting Virtual Assistant
1,200 credits3 Charges
- •Bypass Partial Cover with ranged attacks
- •+1 Attack
- •+1d6 damage
Requires Neural Link
The Mimic-Killjoy
600 credits3 Charges
- •Sample Bio-Signatures from targets
- •Use a sampled target’s Bio-Sig for 10 minutes
The Wayfarer
1,250 credits3 Charges
- •Project a map of terrain and creatures within 20m
Will Wetware
Standard Grade
Implants that enhance arcane aptitude, social influence, and mental fortitude — the domain of spellcasters, diplomats, and infiltrators.
Arcane Reserves
1,000 credits2 Charges
- •+1 Magic
- •Regain 1d4 ARC
Chromatic Implants
720 credits- •+1 Charm
- •−2 Stealth
- •Glow aura within 2m
Not available to Faybrin
Cochlear Implant
100 credits- •Receive wireless audio transmissions privately
Requires Neural Link
Hormonal Imbalancer
580 credits4 Charges
- •+1 Persuasion
- •Re-roll a failed Persuasion check
Requires Neural Link
Iridescent Sclera
450 credits- •+1 Con-Artist
- •Change eye color at will
- •Blur security camera footage
Minor Arcane Fortifier
825 credits- •+2 Concentration Checks
Minor Arcane Instinct
900 credits3 Charges
- •+1 Magic
- •Cast an Innate or Novitiate spell as a Reaction
Minor Arcane Optimizer
1,000 credits- •+1 Spell Weaving Checks
Neural Pathway Optimizer
1,350 credits- •+2 MEM Slots
Qiao-Sight
1,000 credits- •+1 Nuance
- •See through illusions within 10m
- •Detect Invisibility within 10m
S.E.M.
1,250 credits3 Charges
- •+1 Charm
- •+2 Charm for 10 minutes
Vocal Harmonizer
600 credits5 Charges
- •+1 Persuasion
- •Record voices
- •Mimic a recorded voice for 1 minute
Neural Link & Upgrades
The most ubiquitous cybernetic enhancement — standard issue for anyone interfacing with modern technology.
Neural Link
500 creditsEnables connection to technology, networks, VR/AR environments, and vehicles. Serves as the foundation for Shardware via a Shardport upgrade.
Available Upgrades
Backdoor Alarm
1,000 creditsDetect hack attempts against your Neural Link; +2 to Purge contested checks
Basic Hack Interface
850 credits+1 Tech/Hacking; enables Basic Hack action via Neuropad
Basic Shardport
1,000 creditsEquip up to 2 Shardware chips
Bio-Sig Monitor
100 creditsAlert when your Bio-Signature is sampled; contested check to feed a false signature
Port Extender
200 creditsNeural Link upgrade slots equal your COG Modifier
Satellite Internet
3,200 creditsWireless internet access anywhere above ground
Virtual Interface
300 creditsHands-free device operation via mental commands
Neuropad
1,000 creditsWrist-mounted touchscreen. Calls, texts, internet browsing, 1m Universal Cable, and storage for Programs