Cybernetics

Wetware implants fuse biological tissue with cutting-edge nanotechnology, while Shardware chips slot directly into your Neural Link’s Shardport. Together they define the bleeding edge of personal augmentation.

Note: All Wetware is categorized by Defense type (Fortitude, Reflex, Will) and Chrome Rating (1–4). See the Technology rules for installation, surgery, and Chrome Capacity mechanics.

Wetware Grades & Pricing

Every piece of Wetware is assigned a Grade that reflects its complexity, rarity, and Chrome Rating. Higher grades demand more skilled surgeons and deeper pockets.

GradeChrome RatingTypical PriceDescription
Standard Grade (SG)CR 1~100–1,000Basic prosthetics, simple implants
High Quality (HQ)CR 2~500–5,000Enhanced optics, reinforced bone structure
Rare (R)CR 3~2,000–15,000Advanced sensory implants, weapon systems
Exotic (E)CR 4~6,000–50,000Experimental tech, reality-altering interfaces

Chrome Capacity

You can install Wetware up to your Defense Roll Modifier without penalties. Exceeding capacity incurs cross-defense penalties:

  • Fortitude overflow = −1 Reflex
  • Reflex overflow = −1 Will
  • Will overflow = −1 Fortitude

Surgery DCs

Installation requires surgery. Surgery Check: d20 + Aptitude Dice + COG Modifier.

SG = DC 10HQ = DC 13R = DC 17E = DC 20

Fortitude Wetware

Standard Grade

Implants that reinforce the body’s physical resilience — toughening skin, absorbing impacts, and shielding vital organs.

Aluminum Knuckles

700 credits
ArmsCR 1
Passive
  • Melee weapon implant

Apex Optics

800 credits
HeadCR 1
Passive
  • Enhanced optics

Basic Dermal Reinforcement

1,000 credits
TorsoCR 1
Passive
  • +1 Fortitude Defense
  • +5 Max HP
  • Resistance to Piercing
  • Vulnerable to Electric

Follicle Manipulator

500 credits
HeadCR 1

3 Charges

Activation
  • Instantly alter hair length, style, and color

Impact Absorbers

700 credits
LegsCR 1
Passive
  • Negates fall damage up to 15m
  • Knockback distance halved

L.I.M.B. Replacement

1,000/part credits
Arms/LegsCR 1
Passive
  • Immune to Break and Fracture injuries

Choose Cyberarm or Cyberleg variant

Light Proxi-shield

1,200 credits
TorsoCR 1

3 Charges

Passive
  • +1 Fortitude
Activation
  • On failed Fortitude save: take half damage
  • On successful Fortitude save: take no damage

Minor Anaerobic Booster

600 credits
ArmsCR 1

3 Charges

Passive
  • +1 Brute Force
  • +1 Stamina
Activation
  • Perform a Grapple or Brace action

Nanopool

1,100 credits
TorsoCR 1

2 Charges

Activation
  • Heal 1 Condition
  • Regain 5 HP
  • Gain +5 armor Temporary HP

Skullcap

850 credits
HeadCR 1

4 Charges

Passive
  • +1 Fortitude
Activation
  • Nullify the Stunned condition

Thermoregulator

1,000 credits
ChestCR 1
Passive
  • Resistance to Thermal and Cryo damage
  • Appear Dead to thermal sensors
  • Vulnerable to Electric

Titan Personal Shield

1,300 credits
ArmsCR 1

4 Charges

Activation
  • Absorb up to 10 Non-Magical Physical Damage on Fortitude Defense

Reflex Wetware

Standard Grade

Enhancements that sharpen reaction time, boost agility, and augment sensory processing for faster combat response.

Adrenaline Synthesizer

1,000 credits
TorsoCR 1

3 Charges

Passive
  • +1 Reflex
Activation
  • +1 AP for 2 Rounds

Basic Cognitive Booster

950 credits
HeadCR 1
Passive
  • +2 Cognition Skill Checks

Basic Concealed Carry Insert

700 credits
ArmCR 1
Passive
  • Choose 1 Simple Melee Weapon
Activation
  • Draw or stow chosen weapon as a Free Action

Discreet Hacker

1,000 credits
ArmsCR 1
Passive
  • Concealed hacking interface

Hops

750 credits
LegsCR 1
Passive
  • +1 Reflex
  • Jump Distance increased to 6m

Minor Aerobic Booster

600 credits
LegsCR 1

3 Charges

Passive
  • +2 Speed
Activation
  • Perform a Run or Withdrawal action

Neoprene Soles

800 credits
LegsCR 1

3 Charges

Activation
  • +2 Stealth
  • Enemies take −2 to detect you

Light or No Armor only

Novasight Optics Crow’s Eye

1,000 credits
HeadCR 1

5 Charges

Activation
  • Highlight tech, items, and weapons within 20m for 1 minute

Novasight Optics Curtain Call

1,200 credits
HeadCR 1
Passive
  • +2 to detect Hidden creatures within 10m

Single Shot Injector

500 credits
LegCR 1
Passive
  • Equip 1 potion
Activation
  • Use equipped potion as a Reaction

Targeting Virtual Assistant

1,200 credits
HeadCR 1

3 Charges

Passive
  • Bypass Partial Cover with ranged attacks
Activation
  • +1 Attack
  • +1d6 damage

Requires Neural Link

The Mimic-Killjoy

600 credits
ArmsCR 1

3 Charges

Passive
  • Sample Bio-Signatures from targets
Activation
  • Use a sampled target’s Bio-Sig for 10 minutes

The Wayfarer

1,250 credits
HeadCR 1

3 Charges

Activation
  • Project a map of terrain and creatures within 20m

Will Wetware

Standard Grade

Implants that enhance arcane aptitude, social influence, and mental fortitude — the domain of spellcasters, diplomats, and infiltrators.

Arcane Reserves

1,000 credits
HeadCR 1

2 Charges

Passive
  • +1 Magic
Activation
  • Regain 1d4 ARC

Chromatic Implants

720 credits
TorsoCR 1
Passive
  • +1 Charm
  • −2 Stealth
  • Glow aura within 2m

Not available to Faybrin

Cochlear Implant

100 credits
HeadCR 1
Passive
  • Receive wireless audio transmissions privately

Requires Neural Link

Hormonal Imbalancer

580 credits
HeadCR 1

4 Charges

Passive
  • +1 Persuasion
Activation
  • Re-roll a failed Persuasion check

Requires Neural Link

Iridescent Sclera

450 credits
HeadCR 1
Passive
  • +1 Con-Artist
  • Change eye color at will
  • Blur security camera footage

Minor Arcane Fortifier

825 credits
HeadCR 1
Passive
  • +2 Concentration Checks

Minor Arcane Instinct

900 credits
HeadCR 1

3 Charges

Passive
  • +1 Magic
Activation
  • Cast an Innate or Novitiate spell as a Reaction

Minor Arcane Optimizer

1,000 credits
TorsoCR 1
Passive
  • +1 Spell Weaving Checks

Neural Pathway Optimizer

1,350 credits
HeadCR 1
Passive
  • +2 MEM Slots

Qiao-Sight

1,000 credits
HeadCR 1
Passive
  • +1 Nuance
  • See through illusions within 10m
  • Detect Invisibility within 10m

S.E.M.

1,250 credits
HeadCR 1

3 Charges

Passive
  • +1 Charm
Activation
  • +2 Charm for 10 minutes

Vocal Harmonizer

600 credits
HeadCR 1

5 Charges

Passive
  • +1 Persuasion
Activation
  • Record voices
  • Mimic a recorded voice for 1 minute

Shardware

Microchips inserted into a Neural Link’s Shardport. Requires both a Neural Link and the Basic Shardport upgrade. Default maximum of 2 equipped Shardware (the Port Extender increases this limit).

ShardwareCost (credits)Effect
Adrenaline Amplifier1,0003 Charges: +1 AP for 3 Rounds
Arcane Recovery (Minor)500Regain +2 ARC
Arcane Recovery (Major)1,000Regain +5 ARC
Arcane Recovery (Elite)2,500Regain +10 ARC
Bio-Sig Shard50Key devices to your Bio-Signature
Death Save5,0001 Charge: Auto-stabilize on 3 failed Death Rolls and restore 1 HP
Eli-Lite2505 Charges: +1 Ranged Attack. Linked: +2 with TVA
IFF500Hold 10 Bio-Sigs, see through disguises. Linked: Track target within 50m for 24h with Crow’s Eye
NetLink Interface1,000+1 Hacking; enables Neural Link internet relay
Neural Dilation Lens5003 Charges: +3 Awareness, Crit Thinking, and Rationalism. Linked: +4 with Cognitive Booster
Neural Fortifier2505 Charges: Remove a Condition or auto-succeed a Hacking contest
Optical Enhancer500Passive: Superior Darkvision. Linked: Shadow Sight with Qiao-Sight
Painductor5005 Charges: Negate half damage on a failed Fortitude save
Portable Hotspot10020m personal network supporting up to 10 devices
Smooth Operator1,000Passive: Gain Hacking Aptitude
Social Interpretor500Passive: +1 Charm. Linked: +2 with S.E.M.
Spellodex Innate2,000Store 2 Innate Spells; 5 Charges
Spellodex Novitiate5,000Store 2 Novitiate Spells; 5 Charges
Spellodex Level 310,000Store higher-level spells
Translator Matrix5001 language; real-time translation